Zach Barash

@ImproPhilo

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2021 Mechanics in Review—Crimson Vow

Blood, Training, and Cleave go under the spotlight.

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2021 Mechanics in Review—Adventures in the Forgotten Realms

Opinions range all over the map—or is it a dungeon—in this reconsideration of the summer set’s mechanics.

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Design of a Card: Fleeting Spirit

Fleeting Spirit is a member of a tiny club of powerful, defensive 3/1s for two. We break down what makes them tick.

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Evaluating Exploit, Part 2

We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.

Card Kingdom

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Evaluating Exploit, Part 1

Exploit underperforms in Crimson Vow, which raises the question: why?

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Design of a Card: Vilespawn Spider

Vilespawn Spider isn’t all it’s cracked up to be, which is usually 4 to 6 insect tokens.

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Running on Empty

Burnout can come for us all. The trick is figuring out where it’s come from, why, and what to do about it.

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The Designs of Crimson Vow

Crimson Vow lands in just two short days. Until then, we’ve got hundreds of designs to peruse, appreciate, and consider.

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First Look at Crimson Vow’s Mechanics

With Crimson Vow releasing next week, we analyze every mechanic in the set.

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2021 Mechanics in Review—Midnight Hunt

We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.

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The Trouble with Sliths

Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.