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mechanics

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Phasing Back In

The return of Phasing teaches us about Magic design and game design in general.

Post-Combat

Talking Through The Feel of Ikoria

Where have we seen Mutate before?

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The Mechanics of Ikoria

Ikoria: Lair of Behemoths contains Magic’s best mechanic and three crazy new ones.

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Managing Mini-Mechanics

Mini-mechanics are coming to define modern Limited, and that’s a problem.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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Evaluating Escape

Not to be confused with the PiƱa Colada song.

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Amassing a New Mechanic

Amass is one of the trickier mechanics to evaluate in a long time. Watch us do it anyway!

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Orzhov Racketeers, or the Problem with Afterlife

The Orzhov have a less than exciting uncommon 3/2 Headhunter for five. Today, we’ll find out why it might be a whole lot better than it looks.

None Shall Pass Bombs

Mechanical Allegiance

Spectacle or Riot? Spectacle or Riot!

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The Mechanics of Ravnica Allegiance

All five Ravnica Allegiance mechanics are spoiled, which means it’s time to investigate and critique them.

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Surveil is Brilliant

Surveil seems weak, simple, and unexciting. That’s exactly what House Dimir *wants* you to think, because Surveil is actually outstanding design.

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The Mechanics of Guilds of Ravnica

Guilds of Ravnica has five mechanics, four of which are brand new and three of those are quite familiar. Zach’s here to review all five!