Tagged in

mechanics

Drawing Live

Orzhov Racketeers, or the Problem with Afterlife

The Orzhov have a less than exciting uncommon 3/2 Headhunter for five. Today, we’ll find out why it might be a whole lot better than it looks.

None Shall Pass Bombs

Mechanical Allegiance

Spectacle or Riot? Spectacle or Riot!

Drawing Live

The Mechanics of Ravnica Allegiance

All five Ravnica Allegiance mechanics are spoiled, which means it’s time to investigate and critique them.

Drawing Live

Surveil is Brilliant

Surveil seems weak, simple, and unexciting. That’s exactly what House Dimir *wants* you to think, because Surveil is actually outstanding design.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Drawing Live

The Mechanics of Guilds of Ravnica

Guilds of Ravnica has five mechanics, four of which are brand new and three of those are quite familiar. Zach’s here to review all five!

Drawing Live

The Power of Exploring

Explore is one of the most nuanced mechanics in a while. It’s devilishly simple, obviously powerful, yet difficult to evaluate. Here’s why.

Post-Combat

Threshold to Death’s Hold

Rob digs in on Magic’s latest iterations of threshold.

None Shall Pass Bombs

Amonkhet Limited Mechanics, Part II

Brendan breaks down the remaining three mechanics of Amonkhet Limited: -1/-1 counters, Aftermath, and Trials/Cartouches.

None Shall Pass Bombs

Amonkhet Limited Mechanics, Part I

Brendan breaks down the new Amonkhet mechanics and how they will influence Limited in both sealed and draft. Part I talks embalm, exert, and cycling!

Drawing Live

Revolting Design

Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.

None Shall Pass Bombs

Mechanics in Limited

Brendan explains what a set’s mechanics tell us about its limited environment.