Zach Barash

Senior Staff Writer

@ImproPhilo

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This is 31

Magic is an old game. It’s been with some of us for the majority of our lives. As his birthday looms, Zach reminisces on the many ways Magic has changed his life.

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The Prowess of Prowess

Prowess is finally growing up and murdering people on the backs of 2/1 afflicting snakes. But how strong is it really? How much mana is Prowess worth?

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Un-Necessary Design

One of the major reasons Un-sets exist is to provide seeds for future designs. Did Unglued and Unhinged Unstable revolutionize design? Does it matter if they did?

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Unstable Design

After 13 years, Unstable is bringing silver borders back, and it looks to be the best one yet. Is this good? Great? Bad? Let’s find out!

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Design of a Card: Aerial Guide

Aerial Guide is the greatest Wind Drake ever seen. Zach tells you why it still isn’t overpowered, and what kind of designs can we expect going forward.

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Feeling Aggro

We finally get to play with Hour of Devastation, and something felt off. Not something obvious like Afflict or Bolas’ schemes. No, something off with… Aggro Exert?!

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Mean, Green, Limited Dream

Hidden in the Hour of Devastation spoiler are three powerful green Limited cards. Here’s why you should be excited for Ambuscade, Overcome, and Bitterbow Sharpshooters.

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The New Negator on the Block

It’s not often that we see a 5/5 for three mana. However, Amonkhet block just got its third one, and Ammit Eternal is really hard to evaluate. Here’s why!

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Eternalize, the Better Megamorph

Eternalize is Embalm, except it’s a black 4/4. Here’s why you should be excited for the change and how it blows Megamorph out of the water.

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Never Metamorphosis I Didn’t Like

As announced in MaRo’s Metamorphosis 2.0, enormous changes are coming to Magic. Here is everything you need to know about them.

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The Problem with Tinkers

Know what the *real* problem with Standard is? Tinker, the card that’s restricted in Vintage and banned everywhere else.