Zach Barash

@ImproPhilo

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Setting New Goals

As the world and tabletop Magic slowly return, it’s time to take stock of what might now be possible.

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Were Mystery Booster Playtest Cards Worth It?

Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.

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Bone Shards: Death for Death

Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?

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Must a Sweet Format be a Good Format?

Wizards of the Coast has made some of the sweetest formats in recent memory. But what does that mean?

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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Subtlety’s Choice

When did Magic embrace tucking/topping effects and why?

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Design of a Card: Yusri, Fortune’s Flame

Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.

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The Spotlight Shifts Away from Competition

Tabletop events are coming back!—at some point, in an uncertain form, for an uncertain audience.

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Design of a Card: Fling feat. Atrocity

Fling is one of Magic’s older and less impressive mainstays. But make it a lot worse, put it into a different context, and it somehow becomes overpowered.

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Design of a Card: Cogwork Archivist

Cogwork Archivist quietly fixes serious past play issues, creating something new and nuanced.

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Does Magic Still Need Reach?

Over the years, Magic has added new mechanics and benched the underperformers. Is it time to drop Reach from the starting lineup?

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Learning Lessons

Learning is awesome, both in life and in Strixhaven draft.