Zach Barash

Senior Writer

@ImproPhilo

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You Should Be Picking Renegade Map Higher

For the first time in a long while, the best common in set may not be a removal spell or bomb creature. Is Renegade Map really the best common in Aether Revolt?

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Game Design 101: Prototypes

Ever wanted to design your own game? In Game Design 101, we teach you the fundamentals. First up: prototypes. Learn what they are and why they’re essential.

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Design of a Card: Cruel Finality

Zach breaks down the design of the newest iteration of Tar Snare: Cruel Finality, and explains why it’s a solid removal spell.

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Starting the Year off with a Ban(g)

Standard and Modern bannings?! What a way to kick off 2017, and after such a lousy 2016! It’s fine, folks – this is all normal, believe it or not.

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Revolting Design

Aether Revolt spoilers are here! Zach breaks down one of its two new mechanics, the aptly-named Revolt.

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Return of the Titans

Standard today looks a whole lot like Standard from 2010. Take a trip back to the Reign of the Titans to see what it can teach us about today.

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Eternally Yours: Echo

Zach explores Echo, an elegant mechanic from Eternal.

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Eternally Yours: Warcry

Zach explores the simple beauty of the warcry mechanic from Eternal.

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Gotta Love the Trinket Text

Sometimes, you have to appreciate the little things in life. This week, we appreciate one of the smallest things in Magic: trinket text!

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Doctor Strange, or How I Learned to Stop Solving Red Problems with Blue Solutions

Doctor Strange is a blue character faced with an unfamiliar, uncomfortable situation. There’s a lot to learn from this, both about Magic, and life.

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The Power to Heal

Magic has more than just the power to create enjoyment. It can heal in times of need.