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Design of a Card

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Design of a Card: Misery’s Shadow

A shadow returns, connecting thirty years of Magic while also hosing graveyards slightly.

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Design of a Card: Rise from the Tides

Rise from the Tides isn’t as strong as Spider Spawning or even Seize the Storm, but it’s still an outstanding design.

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Design of a Card: Cryptic Spires

Cryptic Spires is an absolutely out there design, using surprisingly familiar components to achieve a common goal in an unheard-of manner.

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Design of a Card: Jeskai Elder

Jeskai Elder is one of the most fascinating almost-good enough designs of all time.

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Design of a Card: Anticipate

Anticipate is strictly weaker than Impulse, but still a worthy design in its own right.

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Design of a Card: Inspiring Overseer

Inspiring Overseer is the culmination of power creep with cantripping creatures.

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Design of a Card: Mnemonic Sphere

How many designs can you name that led to Mnemonic Sphere? There are plenty more than just Courier’s Capsule.

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Design of a Card: Moon-Circuit Hacker

Moon-Circuit Hacker is powerful, nuanced, and a microcosm of current Magic’s strengths and weaknesses.

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Design of a Card: Key to the Archive

Zach finally got to play with Arena’s newest mechanic—spellbooks—thanks to Arena Cube.

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Design of a Card: Fleeting Spirit

Fleeting Spirit is a member of a tiny club of powerful, defensive 3/1s for two. We break down what makes them tick.

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Design of a Card: Vilespawn Spider

Vilespawn Spider isn’t all it’s cracked up to be, which is usually 4 to 6 insect tokens.