Drawing Live

Mind the Gap, It May be a Long One

There’s nothing new coming out for a while and we want to play. That doesn’t have to be a problem.

Design of a Card: Inspiring Overseer

Inspiring Overseer is the culmination of power creep with cantripping creatures.

Cracking the Streets of New Capenna

Streets of New Capenna promises a format of three-color factions, but it may not deliver.

Streets of New Capenna – Limited First Look

How is Streets of New Capenna looking to shape up? Get the scoop from prerelease weekend and tear up your next draft!

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Cracking Casualty

How often will Casualty be worth sacrificing a creature, and just how playable are its spells if you’re not?

Connive: The Remodeling of Explore

Connive is in dialogue with Explore, a powerful yet contentious mechanic.

Building the UMA Cube

Zach caught cube fever due to Cube Con, and the only cure is to replicate the feel of Ultimate Masters.

Design of a Card: Maestros Charm

Three Grixis-colored Charms, nine modes, and one fascinating designing history binding them all together.

Tell Me Your Problems

Game designers tend to respond much better to problems than to solutions, even when the solutions seem obvious.

Design of a Card: Mnemonic Sphere

How many designs can you name that led to Mnemonic Sphere? There are plenty more than just Courier’s Capsule.

Managing Complexity on Kamigawa

Kamigawa: Neon Dynasty manages to squeeze more text onto its cards than any other set, and yet it works.