Zach Barash

@ImproPhilo

Drawing Live

2021 Mechanics in Review—Adventures in the Forgotten Realms

Opinions range all over the map—or is it a dungeon—in this reconsideration of the summer set’s mechanics.

Drawing Live

Design of a Card: Fleeting Spirit

Fleeting Spirit is a member of a tiny club of powerful, defensive 3/1s for two. We break down what makes them tick.

Drawing Live

Evaluating Exploit, Part 2

We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.

Drawing Live

Evaluating Exploit, Part 1

Exploit underperforms in Crimson Vow, which raises the question: why?

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Drawing Live

Design of a Card: Vilespawn Spider

Vilespawn Spider isn’t all it’s cracked up to be, which is usually 4 to 6 insect tokens.

Drawing Live

Running on Empty

Burnout can come for us all. The trick is figuring out where it’s come from, why, and what to do about it.

Drawing Live

The Designs of Crimson Vow

Crimson Vow lands in just two short days. Until then, we’ve got hundreds of designs to peruse, appreciate, and consider.

Drawing Live

First Look at Crimson Vow’s Mechanics

With Crimson Vow releasing next week, we analyze every mechanic in the set.

Drawing Live

2021 Mechanics in Review—Midnight Hunt

We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.

Drawing Live

The Trouble with Sliths

Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.

Drawing Live

Design of a Card: Silver Bolt

From Blazing Torch to Silver Bolt, the history of damage-dealing artifacts is anything but simple.