Zach Barash

@ImproPhilo

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Historic and Digital Divergence

With 31 digital-only cards and three digital-only mechanics, Jumpstart: Historic Horizons rocks the boat more than the usual Arena announcement.

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The Designs of Adventures in the Forgotten Realms

Adventures in the Forgotten Realms is home to amazing designs, hefty let-downs, and subtle but substantial innovations.

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Adventures in the Forgotten Realms First Look at Limited

With the first weekend in the books, there’s a lot to learn about Adventures in the Forgotten Realms and much design to appreciate.

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Evaluating Venture

Venture is one of Magic’s least precedented and most parasitic mechanics, making it one of the hardest to evaluate.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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Setting New Goals

As the world and tabletop Magic slowly return, it’s time to take stock of what might now be possible.

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Were Mystery Booster Playtest Cards Worth It?

Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.

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Bone Shards: Death for Death

Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?

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Must a Sweet Format be a Good Format?

Wizards of the Coast has made some of the sweetest formats in recent memory. But what does that mean?

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Subtlety’s Choice

When did Magic embrace tucking/topping effects and why?

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Design of a Card: Yusri, Fortune’s Flame

Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.

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The Spotlight Shifts Away from Competition

Tabletop events are coming back!—at some point, in an uncertain form, for an uncertain audience.