Drawing Live
The State of Magic in 2021
August 3, 2021
10 min to read
Magic got a lot right this past year and made a fair amount of mistakes.
Historic and Digital Divergence
July 27, 2021
9 min to read
With 31 digital-only cards and three digital-only mechanics, Jumpstart: Historic Horizons rocks the boat more than the usual Arena announcement.
The Designs of Adventures in the Forgotten Realms
July 20, 2021
10 min to read
Adventures in the Forgotten Realms is home to amazing designs, hefty let-downs, and subtle but substantial innovations.
Adventures in the Forgotten Realms First Look at Limited
July 13, 2021
6 min to read
With the first weekend in the books, there’s a lot to learn about Adventures in the Forgotten Realms and much design to appreciate.
Evaluating Venture
July 6, 2021
9 min to read
Venture is one of Magic’s least precedented and most parasitic mechanics, making it one of the hardest to evaluate.
Setting New Goals
June 29, 2021
5 min to read
As the world and tabletop Magic slowly return, it’s time to take stock of what might now be possible.
Were Mystery Booster Playtest Cards Worth It?
June 22, 2021
8 min to read
Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.
Bone Shards: Death for Death
June 15, 2021
9 min to read
Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?
Must a Sweet Format be a Good Format?
June 8, 2021
6 min to read
Wizards of the Coast has made some of the sweetest formats in recent memory. But what does that mean?
Subtlety’s Choice
June 1, 2021
5 min to read
When did Magic embrace tucking/topping effects and why?
Design of a Card: Yusri, Fortune’s Flame
May 25, 2021
5 min to read
Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.