Drawing Live

Design of a Card: Ecologist’s Terrarium

The latest descendent of Braidwood Sextant humbly impresses by doing things we’ve seen hundreds of times before in a never before seen package.

Design of a Card: Moon-Circuit Hacker

Moon-Circuit Hacker is powerful, nuanced, and a microcosm of current Magic’s strengths and weaknesses.

Design Callbacks in Kamigawa: Neon Dynasty

Kamigawa: Neon Dynasty is chock full of mechanics hiding in plain sight without their identifying keywords.

2021 Mechanics in Review—Kaldheim

We finish out our series on all the new premier mechanics of 2021 with the set that started it all: Kaldheim.

Card Kingdom

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2021 Mechanics in Review—Strixhaven

There’re Lessons to be Learned as examine the inner workings of Magecraft.

Design of a Card: Key to the Archive

Zach finally got to play with Arena’s newest mechanic—spellbooks—thanks to Arena Cube.

2021 Mechanics in Review—Crimson Vow

Blood, Training, and Cleave go under the spotlight.

2021 Mechanics in Review—Adventures in the Forgotten Realms

Opinions range all over the map—or is it a dungeon—in this reconsideration of the summer set’s mechanics.

Design of a Card: Fleeting Spirit

Fleeting Spirit is a member of a tiny club of powerful, defensive 3/1s for two. We break down what makes them tick.

Evaluating Exploit, Part 2

We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.

Evaluating Exploit, Part 1

Exploit underperforms in Crimson Vow, which raises the question: why?