Drawing Live

Design of a Card: Key to the Archive

Zach finally got to play with Arena’s newest mechanic—spellbooks—thanks to Arena Cube.

2021 Mechanics in Review—Crimson Vow

Blood, Training, and Cleave go under the spotlight.

2021 Mechanics in Review—Adventures in the Forgotten Realms

Opinions range all over the map—or is it a dungeon—in this reconsideration of the summer set’s mechanics.

Design of a Card: Fleeting Spirit

Fleeting Spirit is a member of a tiny club of powerful, defensive 3/1s for two. We break down what makes them tick.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Evaluating Exploit, Part 2

We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.

Evaluating Exploit, Part 1

Exploit underperforms in Crimson Vow, which raises the question: why?

Design of a Card: Vilespawn Spider

Vilespawn Spider isn’t all it’s cracked up to be, which is usually 4 to 6 insect tokens.

Running on Empty

Burnout can come for us all. The trick is figuring out where it’s come from, why, and what to do about it.

The Designs of Crimson Vow

Crimson Vow lands in just two short days. Until then, we’ve got hundreds of designs to peruse, appreciate, and consider.

First Look at Crimson Vow’s Mechanics

With Crimson Vow releasing next week, we analyze every mechanic in the set.

2021 Mechanics in Review—Midnight Hunt

We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.