Drawing Live

Connive: The Remodeling of Explore

Connive is in dialogue with Explore, a powerful yet contentious mechanic.

Building the UMA Cube

Zach caught cube fever due to Cube Con, and the only cure is to replicate the feel of Ultimate Masters.

Design of a Card: Maestros Charm

Three Grixis-colored Charms, nine modes, and one fascinating designing history binding them all together.

Tell Me Your Problems

Game designers tend to respond much better to problems than to solutions, even when the solutions seem obvious.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Design of a Card: Mnemonic Sphere

How many designs can you name that led to Mnemonic Sphere? There are plenty more than just Courier’s Capsule.

Managing Complexity on Kamigawa

Kamigawa: Neon Dynasty manages to squeeze more text onto its cards than any other set, and yet it works.

Mechanics in Review: Ikoria

Mechanics in Review goes back to spring 2020, a time many of us would rather have forgotten, but like Companion, we’re still living with.

Design of a Card: Ecologist’s Terrarium

The latest descendent of Braidwood Sextant humbly impresses by doing things we’ve seen hundreds of times before in a never before seen package.

Design of a Card: Moon-Circuit Hacker

Moon-Circuit Hacker is powerful, nuanced, and a microcosm of current Magic’s strengths and weaknesses.

Design Callbacks in Kamigawa: Neon Dynasty

Kamigawa: Neon Dynasty is chock full of mechanics hiding in plain sight without their identifying keywords.

2021 Mechanics in Review—Kaldheim

We finish out our series on all the new premier mechanics of 2021 with the set that started it all: Kaldheim.