Drawing Live

Setting New Goals

As the world and tabletop Magic slowly return, it’s time to take stock of what might now be possible.

Were Mystery Booster Playtest Cards Worth It?

Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.

Bone Shards: Death for Death

Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?

Must a Sweet Format be a Good Format?

Wizards of the Coast has made some of the sweetest formats in recent memory. But what does that mean?

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Subtlety’s Choice

When did Magic embrace tucking/topping effects and why?

Design of a Card: Yusri, Fortune’s Flame

Magic is a game of risk and reward. Yusri explicitly and expertly epitomizes this element.

The Spotlight Shifts Away from Competition

Tabletop events are coming back!—at some point, in an uncertain form, for an uncertain audience.

Design of a Card: Fling feat. Atrocity

Fling is one of Magic’s older and less impressive mainstays. But make it a lot worse, put it into a different context, and it somehow becomes overpowered.

Design of a Card: Cogwork Archivist

Cogwork Archivist quietly fixes serious past play issues, creating something new and nuanced.

Does Magic Still Need Reach?

Over the years, Magic has added new mechanics and benched the underperformers. Is it time to drop Reach from the starting lineup?

Learning Lessons

Learning is awesome, both in life and in Strixhaven draft.