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game design
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2021 Mechanics in Review—Strixhaven
January 25, 2022
7 min to read
There’re Lessons to be Learned as examine the inner workings of Magecraft.
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Design of a Card: Key to the Archive
January 11, 2022
7 min to read
Zach finally got to play with Arena’s newest mechanic—spellbooks—thanks to Arena Cube.
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2021 Mechanics in Review—Crimson Vow
January 4, 2022
7 min to read
Blood, Training, and Cleave go under the spotlight.
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2021 Mechanics in Review—Adventures in the Forgotten Realms
December 21, 2021
9 min to read
Opinions range all over the map—or is it a dungeon—in this reconsideration of the summer set’s mechanics.
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Evaluating Exploit, Part 2
December 7, 2021
14 min to read
We complete our deep dive in Exploit, exposing exactly what extinguishes its expected potential.
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Evaluating Exploit, Part 1
November 30, 2021
13 min to read
Exploit underperforms in Crimson Vow, which raises the question: why?
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First Look at Crimson Vow’s Mechanics
November 2, 2021
7 min to read
With Crimson Vow releasing next week, we analyze every mechanic in the set.
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2021 Mechanics in Review—Midnight Hunt
October 26, 2021
9 min to read
We begin a review of the many new mechanics introduced to Magic: the Gathering in 2021.
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The Trouble with Sliths
October 12, 2021
6 min to read
Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.
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Raise Dead Through Magic History
September 28, 2021
8 min to read
The humble Raise Dead reaches its pinnacle in Innistrad: Midnight Hunt’s Crawl from the Cellar. Its history, from 1993 to 2021, is a microcosm of Magic’s evolution as a game.
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Innistrad: Midnight Hunt First Look
September 7, 2021
12 min to read
We have many new mechanics to cover for our latest visit to Innistrad.