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game design

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The Unusual State of Design

State of Design has been an annual window into the year’s biggest successes and lessons. This year’s edition fogs that window.

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2019-2020 Mechanics in Review

The last year featured some of the most surprising, delightful, dangerous, and disappointing mechanics ever.

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Bans Beget More Bans

Standard quietly hit a grim milestone: the most cards banned ever.

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The Right Magic for Right Now

Double Master spoilers aren’t focused on Limited. It’s unfortunate, but for good reason.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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Design of a Card: Revenge of Ravens

Many Core Set 2021 Limited games are defined by Teferi’s Tutelage, but 2019 featured another often unbeatable uncommon enchantment.

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The Importance of Context in Limited

Five common reprints in Core Set 2021 show how a shift in context can drastically affect a card’s performance.

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Phasing Back In

The return of Phasing teaches us about Magic design and game design in general.

Post-Combat

Foolish Consistency

Variety is the spice of Magic.

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The Designs of Ikoria

Ikoria is a massively experimental set, chock full of designs worthy of both praise and scrutiny.

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The Mechanics of Ikoria

Ikoria: Lair of Behemoths contains Magic’s best mechanic and three crazy new ones.

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Design of a Card: Intuition

Intuition inspired a bizarre and fascinating line of card designs.