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game design

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Design of a Card: Revenge of Ravens

Many Core Set 2021 Limited games are defined by Teferi’s Tutelage, but 2019 featured another often unbeatable uncommon enchantment.

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The Importance of Context in Limited

Five common reprints in Core Set 2021 show how a shift in context can drastically affect a card’s performance.

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Phasing Back In

The return of Phasing teaches us about Magic design and game design in general.

Post-Combat

Foolish Consistency

Variety is the spice of Magic.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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The Designs of Ikoria

Ikoria is a massively experimental set, chock full of designs worthy of both praise and scrutiny.

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The Mechanics of Ikoria

Ikoria: Lair of Behemoths contains Magic’s best mechanic and three crazy new ones.

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Design of a Card: Intuition

Intuition inspired a bizarre and fascinating line of card designs.

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Design of a Card: Truth or Tale

Everything you wanted to know about divvying cards, Fact or Fiction, and Truth or Tale, split into easy piles for your enjoyment.

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Managing Mini-Mechanics

Mini-mechanics are coming to define modern Limited, and that’s a problem.

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Evaluating Escape

Not to be confused with the PiƱa Colada song.

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Alternate Resource Mechanics

What do Food, Clues, Treasure, and Energy tell us about each other?