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Magic History

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Raise Dead Through Magic History

The humble Raise Dead reaches its pinnacle in Innistrad: Midnight Hunt’s Crawl from the Cellar. Its history, from 1993 to 2021, is a microcosm of Magic’s evolution as a game.

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Design of a Card: Spell Pierce

As Zendikar Rises, we reflect on its most famous counterspell.

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Phasing Back In

The return of Phasing teaches us about Magic design and game design in general.

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Magic’s New Normal: Four Bans a Year

Four Standard bannings a year is somehow the new normal. How did we get here, and what can we expect going forward?