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Diplomatic Relations

Play the Game, See the World

Cal looks at the journey we’ve taken through the Omenpaths. Has it been worthwhile, or are we feeling the Magic equivalent of jet lag?

Post-Combat

Bad at Magic

Rob examines how we classify and sort information about ourselves and others, with one modern analog: bumper stickers.

Legion's Landing

Story in Stasis: The Narrative of After-Aftermath

Can a failed product be just what we need for Magic’s story right now? Kristen drops by with some thoughts on how it might work.

Sage's Reverie

Quoting, Copying, and Familiar Flavor in Marvel Super Heroes

Ryan examines years of quotations landing on Magic card flavor texts. The data, mechanics, and feeling of the words in italics.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Sage's Reverie

Omens of Chaos: Sandwiches Are Better Than Bread

Ryan examines the place of centralized, continuous Magic lore, compared to the fragmented structures of other books, games, and movies.

Post-Combat

Successes of Strixhaven

Rob reflects on the return to Strixhaven, and how it stands apart in the chronology of Magic.

Sage's Reverie

Three Elves, Two Artists, One Lorwyn

Ryan examines the visual language of Lorwyn, through the lens of how elves are painted.

Post-Combat

In Defense of Whimsy

Rob reflects on Magic’s evolving tone over the years, studying how splashes of whimsy help define an identity.

Hipsters Presents

Roots You Leave Behind- A Story of a Tree

Andrew reflects on the journey of Doran the treefolk, noticing connection between the Lorwyn legend and those of his own life.

Sage's Reverie

The Dead Zone: Exile and The Mechanical Unknown

Where does it go, if not here? Ryan examines the history and flavor of the exile zone in Magic.

Mirror Gallery

Meet the Vorthoses

Donny introduces the team of writers at Hipsters who work with Magic art, flavor, and culture.