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Post-Combat

Please Note

Rob takes a quick journey through the evolution of wargames and the birth of Magic and the evolution of rules text.

Shattered Perceptions

The Choice is Yours: A Commander Masters Preview

Ryan is here to preview two reprints from Commander Masters: Righteous Confluence and Tempt with Vengeance!

Mizz Mizzet's Guide to Magical Manners

The Ineffable Etiquette of Board States

What can you do when the state of your game has become too complex to easily understand? Mizz Mizzet is here to help you out!

Goblin Lore

Who Put Lord of the Rings into Our Magic?

For the first time in two months the full contingent of the goblins are together! This week, they discuss The Lord of the Rings and Magic.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

News

A First Look at Commander Masters Previews

Take a look at the first wave of previews for Commander Masters, including Commander staples and retro basic lands with art by Rebecca Guay!

Tales Retold

Re-Telling Tales of Middle-earth: Book Three

Jacob continues his re-telling of the epic opening arc of The Lord of the Rings through the lens of the Magic cards it inspired.

15 Wins

Midweek Magic: Historic Brawl Bonanza

Ryan shares his insights into this week’s Midweek Magic event featuring everyone’s favorite digital Commander variant: Historic Brawl!

Swamp Talk

Don’t Phase Me, Bro!: Oubliette

Kyle takes a deep dive into an Oubliette. We mean the card Oubliette. Not an actual… Kyle’s fine. We promise.

Prismatic Vistas

Making Goldberry, River-Daughter with Marie Magny

Dora talks to artist Marie Magny about her work on Goldberry, River-Daughter and representation in Magic’s artwork

Post-Combat

The Most Fun You Can Have in Standard

What can your opponent do when your deck is full of bombs? Welcome to the most fun you can have in Standard!

Magic and Meaning

Lead Us Not Into Temptation: The Ludonarrative of Temptation in Tales of Middle-earth

Jacob looks at the the tension between designing the temptation mechanic for gameplay, and the realities of temptation within Tolkien’s work.