Tagged in
Limited
None Shall Pass Bombs
Five Origins Stories
July 2, 2015
5 min to read
Carrie picks out her five favorite spoiled Magic Origins cards for limited.
Drawing Live
The Regional PTQ (Top 8)
June 30, 2015
6 min to read
One man. One mediocre Sealed pool. One RPTQ Top Eight. Here’s the story!
None Shall Pass Bombs
Magic Origins Mechanics
June 25, 2015
5 min to read
Carrie examines the new Magic Origins mechanics for limited.
Drawing Live
Cube Design: What is Combo? (Part 2)
June 23, 2015
5 min to read
What’s the difference between a combo and a combo deck in cube? Is combo even necessary? Why does Zach hate Storm? Find out!
None Shall Pass Bombs
Jumping Ship in Draft
June 18, 2015
7 min to read
Carrie explains when you want to jump ship mid-draft and when to stay the course.
Drawing Live
Cube Design: What is Combo? (Part 1)
June 16, 2015
6 min to read
What is a combo or combo deck? Is combo necessary in cube? When is something ‘a combo’ and when is it merely ‘synergy?’ Let’s ponder all this and more!
None Shall Pass Bombs
Mana Fixing in Limited
June 11, 2015
7 min to read
Carrie explores the nuances of limited mana fixing in this helpful primer.
Ensnaring Cambridge
Four Things About Two-Headed Giant
June 10, 2015
5 min to read
Shawn talks about a 2HG event he played in at GP Vegas and offers up some useful tips on the format.
Drawing Live
Sword of the Meek
June 9, 2015
3 min to read
This past Sunday, I had the pleasure of drafting my cube for the first time in ten months. Cube drafting […]
23/17
Beating Myself at Grand Prix Las Vegas
June 5, 2015
8 min to read
Hunter made a great run at Magic’s biggest tournament ever, but some mistakes kept him from Top 8 contention. How can he learn from them and do better next time?
Drawing Live
Taste the Rainbow
June 2, 2015
6 min to read
Zach runs it back with four more Modern Masters decks. Spoilers: ramp is really, really good.