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kaladesh

Drawing Live

Perniciously Powerful Energy

Energy is the most powerful mechanic in Standard. Here’s why, and why Energy’s dominance was nearly unavoidable.

Scry Five

Gatewatch Era Retrospective—Kaladesh

Beck runs down the Gatewatch story from Kaladesh block.

None Shall Pass Bombs

Busy, Busy, Busy

Times are busy, busy, busy. Magic and life come at you fast. Brendan tells you how to stay on your feet.

None Shall Pass Bombs

Five Hidden Gems of Aether Revolt

Brendan highlights five gems from Aether Revolt that you can pick up late in your draft.

None Shall Pass Bombs

Trophy Mage

Brendan spent the weekend in the single-elimination online draft leagues.

None Shall Pass Bombs

The New Draft Metagame

Brendan breaks down the Aether Revolt draft metagame coming out of the Pro Tour.

None Shall Pass Bombs

No Way San Jose

Brendan reports from Grand Prix San Jose, where his friend and fellow Team Draft League founder Richard Tan cracked the top eight.

Drawing Live

You Should Be Picking Renegade Map Higher

For the first time in a long while, the best common in set may not be a removal spell or bomb creature. Is Renegade Map really the best common in Aether Revolt?

None Shall Pass Bombs

Aether Revolt Sealed Primer

Brendan breaks down Aether Revolt sealed to help you prepare for Grand Prix San Jose and Prague.

Drawing Live

Design of a Card: Cruel Finality

Zach breaks down the design of the newest iteration of Tar Snare: Cruel Finality, and explains why it’s a solid removal spell.

None Shall Pass Bombs

Tempo Evasion

Brendan looks ahead of Aether Revolt draft and explores the concept of tempo evasion.

None Shall Pass Bombs

Taking Magic to Cuba

Brendan returns from a family trip to Cuba which included a Magic lesson in the Holguin airport.