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game design

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The Prowess of Prowess

Prowess is finally growing up and murdering people on the backs of 2/1 afflicting snakes. But how strong is it really? How much mana is Prowess worth?

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Un-Necessary Design

One of the major reasons Un-sets exist is to provide seeds for future designs. Did Unglued and Unhinged Unstable revolutionize design? Does it matter if they did?

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Design of a Card: Aerial Guide

Aerial Guide is the greatest Wind Drake ever seen. Zach tells you why it still isn’t overpowered, and what kind of designs can we expect going forward.

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Feeling Aggro

We finally get to play with Hour of Devastation, and something felt off. Not something obvious like Afflict or Bolas’ schemes. No, something off with… Aggro Exert?!

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Mean, Green, Limited Dream

Hidden in the Hour of Devastation spoiler are three powerful green Limited cards. Here’s why you should be excited for Ambuscade, Overcome, and Bitterbow Sharpshooters.

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Eternalize, the Better Megamorph

Eternalize is Embalm, except it’s a black 4/4. Here’s why you should be excited for the change and how it blows Megamorph out of the water.

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Never Metamorphosis I Didn’t Like

As announced in MaRo’s Metamorphosis 2.0, enormous changes are coming to Magic. Here is everything you need to know about them.

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The Problem with Tinkers

Know what the *real* problem with Standard is? Tinker, the card that’s restricted in Vintage and banned everywhere else.

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What is the Gate to the Afterlife?

What’s the deal with Gate to the Afterlife? Could God-Pharaoh’s Gift possibly be good enough that it’s worth playing? Let’s wildly speculate!

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Amonkhet Limited and Greatness

Amonkhet might be the greatest Limited format of all time. It’s like a finely-balanced cube with shenanigans galore and interesting aggro. Here’s why you should be drafting and probably saving boxes.

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The Necessity of Randomness

Sensei’s Divining Top, Gitaxian Probe, and Gush are banned and restricted. Here’s why we will never see cards like them again, even though we’ll totally get another Treasure Cruise.