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game design

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The Designs of War of the Spark

Learn about five of the most crucial cards in War of the Spark draft, why blue is the best color, and why green-white bats below par.

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Drafting with All the Planeswalkers

How exactly will these uncommon Planeswalkers play in War of the Spark draft?

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Amassing a New Mechanic

Amass is one of the trickier mechanics to evaluate in a long time. Watch us do it anyway!

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Six Years and a Lifetime Ago

On his sixth anniversary at Hipsters of the Coast, Zach encourages you all to look back.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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Actionable Feedback

Zach offers a critical bit of life, Magic, and game design advice: how to give actionable feedback.

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Pending Planeswalker Party Possibilities

War of the Spark will contain thirty-six all new Planeswalkers, a truly wild design challenge. Find out just how it can be accomplished here.

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Tricky Faerie Templating

Subtle differences in templating can lead to inadvertent cheats.

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Design of a Card: Gilt-Leaf Winnower

Some card designs communicate a single concept with astounding clarity.

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Design of a Card: Ill-Gotten Inheritance

Ill-Gotten Inheritance is a controversial and surprisingly powerful enchantment that doesn’t lool like it should be either.

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The Sky is Not Falling

Magic is changing, but the sky is not falling.

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Ethereal Absolution and other Mega-Bombs

Ethereal Absolution is perhaps the most powerful bomb in Ravnica Allegiance. Is it too good?