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game design

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Six Years and a Lifetime Ago

On his sixth anniversary at Hipsters of the Coast, Zach encourages you all to look back.

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Actionable Feedback

Zach offers a critical bit of life, Magic, and game design advice: how to give actionable feedback.

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Pending Planeswalker Party Possibilities

War of the Spark will contain thirty-six all new Planeswalkers, a truly wild design challenge. Find out just how it can be accomplished here.

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Tricky Faerie Templating

Subtle differences in templating can lead to inadvertent cheats.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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Design of a Card: Gilt-Leaf Winnower

Some card designs communicate a single concept with astounding clarity.

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Design of a Card: Ill-Gotten Inheritance

Ill-Gotten Inheritance is a controversial and surprisingly powerful enchantment that doesn’t lool like it should be either.

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The Sky is Not Falling

Magic is changing, but the sky is not falling.

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Ethereal Absolution and other Mega-Bombs

Ethereal Absolution is perhaps the most powerful bomb in Ravnica Allegiance. Is it too good?

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The Designs of Ravnica Allegiance

Let’s look over some of the twenty-four most interesting commons and uncommons from Ravnica Allegiance!

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Orzhov Racketeers, or the Problem with Afterlife

The Orzhov have a less than exciting uncommon 3/2 Headhunter for five. Today, we’ll find out why it might be a whole lot better than it looks.

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Dovin, the Awesome Oddball

What’s a thopter maker like you doing in a place like this?