Jumping Ship in Draft

Carrie explains when you want to jump ship mid-draft and when to stay the course.

Silence, Exile, and Cunning—Tilt

I talk about tilt: how it hinders us, and how we can not let it overtake us.

There are Some that Call me…Tim

Shawn discusses a Modern Zur the Enchanter brew with friend and local Magic player, Tim Fay.

Cube Design: What is Combo? (Part 1)

What is a combo or combo deck? Is combo necessary in cube? When is something ‘a combo’ and when is it merely ‘synergy?’ Let’s ponder all this and more!

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

The Planes of Magic Origins

This week, the Doomed Travelers the the ten planes we’ll visit in Magic Origins and the newest example of cheating in a GP Top 8.

Interview with Magic Artist Anthony Palumbo

This week I was lucky enough to interview Magic artist Anthony Palumbo and he offered fantastic, warm, deeply personal answers.

Why is Chandra White?

Welcome to Kaladesh where the Indian villagers are poor and helpless while the White folk are both oppressor and savior.

A Planeswalker’s Guide to Earth—Pyromancy

This week, we talk about Chandra’s backstory and the practice of pyromancy in Magic and history!

Flying to Melbourne

Scrub Reporter Kairi details the tough process of learning the game as she heads toward a new life in Australia.

Mana Fixing in Limited

Carrie explores the nuances of limited mana fixing in this helpful primer.

Four Things About Two-Headed Giant

Shawn talks about a 2HG event he played in at GP Vegas and offers up some useful tips on the format.