Drawing Live

There and Gone in an Instant

Iconic Masters is here, as are four other products this month! Iconic Masters seems to be failing on arrival. Here’s why, and what Magic can do to prevent this.

How to Draft Iconic Masters

Iconic Masters is coming! We’ve drafted it. We’ve studied it. We’ve Sealed it. Here’s everything you need to know to take down release weekend.

Perniciously Powerful Energy

Energy is the most powerful mechanic in Standard. Here’s why, and why Energy’s dominance was nearly unavoidable.

Design of a Card: Dive Down

Zach takes a deep dive into an unassuming combat trick. Why is Dive Down so good in Ixalan Limited?

Card Kingdom

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Should I Play This Land?

When is it correct to play your last land? When is it correct to sandbag multiple lands? Zach tells you what to think about when answering these questions.

We’ve Been Here Before

Zach thinks the Ixalan Limited format kind of bad. Why is this so? Why is this a development problem? And what’s the deal with Explore?

How Good is Pacifism Anymore?

Pious Interdiction could be one of Ixalan’s best common removal spells, but Pacifism effects have gotten worse and worse lately. Find out if it’s great, good, or blah!

Ixalan at a Glance: Pirate’s Cutlass and Grim Captain’s Call

Sometimes, prereleases are defined by unassuming, unexpected powerhouses. Here are two such cards you need to know about: Pirate’s Cutlass and Grim Captain’s Call?!

The Power of Exploring

Explore is one of the most nuanced mechanics in a while. It’s devilishly simple, obviously powerful, yet difficult to evaluate. Here’s why.

Drafting Iconic Masters

Zach was among the first people to play Iconic Masters sealed, and likely the first to draft it outside of Wizards R&D. Read his impressions here!

How to Blind Prerelease Iconic Masters

Zach talks how to play a prerelease when you haven’t seen any card. Like if you were going to play Iconic Masters at HasCon this weekend…