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None Shall Pass Bombs

Magic Origins Mechanics

Carrie examines the new Magic Origins mechanics for limited.

What We Learned

Why We Can’t Have Nice Things

Elitism is literally killing Magic and this week we will talk about why its a problem and what needs to be done to fix it.

None Shall Pass Bombs

Jumping Ship in Draft

Carrie explains when you want to jump ship mid-draft and when to stay the course.

What We Learned

Why is Chandra White?

Welcome to Kaladesh where the Indian villagers are poor and helpless while the White folk are both oppressor and savior.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Scrub Report

Flying to Melbourne

Scrub Reporter Kairi details the tough process of learning the game as she heads toward a new life in Australia.

None Shall Pass Bombs

Mana Fixing in Limited

Carrie explores the nuances of limited mana fixing in this helpful primer.

Ensnaring Cambridge

Four Things About Two-Headed Giant

Shawn talks about a 2HG event he played in at GP Vegas and offers up some useful tips on the format.

What We Learned

Goyfgate

When Pascal Maynard drafted a foil Tarmogoyf in the Top 8 draft of Grand Prix Las Vegas he turned the Magic community upside down.

Papa Longo's Story Time

Papa Longo’s Story Time—Vegas Baby

Papa Longo hits the slots and the draft tables at GP Vegas.

What We Learned

Quality Control

This week we review the litany of quality control issues that have arisen with Modern Masters 2

None Shall Pass Bombs

Master Pack Cracker

Carrie earns her masters in pack cracking with a great and valuable Modern Masters 2015 draft.