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mtg

Grinding It Out

Grinding it Out—Power of Three

Danny West recently suggested changing the constructed card cap from four to three and we think it’s a brilliant idea

What We Learned

Hasbro’s Q3 Earnings Report

This week we take a look at Hasbro’s latest earnings report and what it means for Magic

None Shall Pass Bombs

Battle for Draft Archetypes

Carrie fights over draft archetypes and finds some success in unexpected combinations.

Modern Institute of Technology

The Case for Soul Sisters

Shawn discusses Soul Sisters as a budget option online and as a legitimate contender in paper.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

What We Learned

Regulating the Secondary Market

As the secondary market continues to grow we take a hypothetical look at how regulating the market could improve the game

None Shall Pass Bombs

Madison Bummed

Carrie reports from Grand Prix Madison, where she took a mediocre sealed pool and came up just short of day two.

What We Learned

On Capitalism and Magic

In the wake of the value of Jace exploding we take a look at the purpose of capitalism and the nature of collectible card games.

None Shall Pass Bombs

Zendikar Sealed Lessons

Carrie shares some early lessons about Battle for Zendikar sealed.

None Shall Pass Bombs

My Battle Among the Trees

Carrie bested some pros to take down her Battle for Zendikar prerelease.

None Shall Pass Bombs

Heading Back to Zendikar

Carrie takes a look at some sweet limited cards from the Battle for Zendikar spoiler.

What We Learned

Your Local Game Bar

This week we look into the business model of running a Game Store and wonder if we can improve upon it.