Wilds of Eldraine will feature five mechanics. Two are returning—Adventures and Food—while three are brand new: Roles, Bargain, and Celebration.
Those six cards that will be banned in Historic are: Spreading Seas, Blood Moon, Necropotence, Sneak Attack, Land Tax, plus a sixth that hasn’t been previewed yet.
Kyle explores his emotional connection between the Archfiend of Ifnir and how its mechanics represent certain parts of his personality.
Gather your commons on MTG Arena and get to battling, or try out our Mono-Red and Selesnya Auras decks!
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Rob takes out his crystal ball to look into what Wizards has planned for the future of their Universes Beyond product line.
Sam makes a long overdue return to their roots at Gen Con, for a few days of Chaos Orb flips and revisiting Magic history.
Lowry looks at the challenges faced by traditional midrange strategies in Commander.
Ryan looks to what we know so far, and speculates over what we may see in the upcoming return to Eldraine.
Donny travels to Barcelona for Magic art, sights, and the chance to connect with others from far and wide.
What to do when your roommate is into games but not into Magic? Is it rude to intrude? Mizz Mizzet has you covered.
Luka looks at the real world implications of Modern Horizons, but through a lens of how they impacted Commander instead.