Rob Bockman

Post-Combat

Improv-ing Your Game

How improv comedy will help your Commander game.

Post-Combat

The Guilded Cage

Rob reflects on the predictable sorting of players into guilds.

Post-Combat

Ravnica in the Paranoid Style

Rob gets ready for autumn, and for our return to a Ravnica rapt with paranoia.

Post-Combat

City Planning

Rob composes some decks in the key of Ravnica.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Post-Combat

Modern Art

Rob petitions to add his favorite grindy control cards to Modern.

Post-Combat

Death by a Thousand Cuts

Rob ponders pyramids and the fuel of capitalism.

Post-Combat

A Time-Traveling Tournament Report

Rob reports from an Old School tournament, complete with music and refreshments!

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Commander 2018: Earliest Musings

Rob anticipates the Commander 2018 spoilers while reviewing the big hits from previous sets.

Post-Combat

Lich-Craft Part 2: Honeymoon Phase

Rob updates his Standard Lich’s Mastery deck as we prepare for M19 to drop.

Post-Combat

In Defense of Swamps

Rob reflects on the magical power of swamps.

Post-Combat

(Battle)bond-ed

Rob goes over his top picks from Wizards latest casual offering: Battlebond!