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Draft

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Design of a Card: Key to the Archive

Zach finally got to play with Arena’s newest mechanic—spellbooks—thanks to Arena Cube.

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Design of a Card: Vilespawn Spider

Vilespawn Spider isn’t all it’s cracked up to be, which is usually 4 to 6 insect tokens.

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Running on Empty

Burnout can come for us all. The trick is figuring out where it’s come from, why, and what to do about it.

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The Trouble with Sliths

Vampires have always struggled in Innistrad Limited. They are deliberately designed that way.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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Design of a Card: Silver Bolt

From Blazing Torch to Silver Bolt, the history of damage-dealing artifacts is anything but simple.

None Shall Pass Bombs

Going Deep With Spells for Innistrad: Midnight Hunt Draft

Cast cheap spells and attack for 18 damage on a single turn. Chip away slowly with your blockers until the coast is clear.

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Every Innistrad: Midnight Hunt Common Reviewed, Part 2

Get the jump on Innistrad: Midnight Hunt Limited in this review of every black, red, green, and colorless common in the set.

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Every Innistrad: Midnight Hunt Common Reviewed, Part 1

Get the jump on Innistrad: Midnight Hunt Limited in this review of every white and blue common in the set.

None Shall Pass Bombs

Drafting Back Into the Dungeon

Ellywick Tumblestrum provides more dungeon venturing than battle songs, but you’ll find plenty of value with her on your side.

None Shall Pass Bombs

My Venture Into the Forgotten Realms

Green and white two drops get the job done in Carrie’s first Adventures in the Forgotten Realms draft on Arena.

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The Designs of Adventures in the Forgotten Realms

Adventures in the Forgotten Realms is home to amazing designs, hefty let-downs, and subtle but substantial innovations.