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game design

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Alternate Resource Mechanics

What do Food, Clues, Treasure, and Energy tell us about each other?

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This Product Is Not For You

Musing on life inside and outside the target audience.

Post-Combat

Trouble on the Curve: The History of Three-Mana Planewalkers

The rise and rise of the undercosted game-changer.

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Answering the Threat of Invalidation

This is the story of how Hornet Queen and the Mythic Invitational lead to Oko, Thief of Crowns and Field of the Dead.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

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The Elusive White Whale

Why has white been so bad in Limited for so long?

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The Designs of Eldraine

The land of fairy tales and knights is full of exciting, bizarre, and fascinating card designs.

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Telling Stories with Cards, Part 3

What storytelling innovation did Ice Age, Invasion, Ravnica, Amonkhet, and Magic Origins each introduce?

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Telling Stories with Cards, Part 2

Magic has been telling stories on single cards for a long time, and then Innistrad came along.

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Telling Stories with Cards, Part 1

Part one of a three-part series of the history of narrative design in Magic!

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Reviewing the State of Design 2019

What does Rosewater’s State of Design tell us? What can we infer?

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The Hill Giant Birthday

Zach turns 33, the palindrome year between 22 and 44, and takes the time to reflect.