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game design

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Managing Mini-Mechanics

Mini-mechanics are coming to define modern Limited, and that’s a problem.

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Evaluating Escape

Not to be confused with the PiƱa Colada song.

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Alternate Resource Mechanics

What do Food, Clues, Treasure, and Energy tell us about each other?

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This Product Is Not For You

Musing on life inside and outside the target audience.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Post-Combat

Trouble on the Curve: The History of Three-Mana Planewalkers

The rise and rise of the undercosted game-changer.

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Answering the Threat of Invalidation

This is the story of how Hornet Queen and the Mythic Invitational lead to Oko, Thief of Crowns and Field of the Dead.

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The Elusive White Whale

Why has white been so bad in Limited for so long?

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The Designs of Eldraine

The land of fairy tales and knights is full of exciting, bizarre, and fascinating card designs.

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Telling Stories with Cards, Part 3

What storytelling innovation did Ice Age, Invasion, Ravnica, Amonkhet, and Magic Origins each introduce?

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Telling Stories with Cards, Part 2

Magic has been telling stories on single cards for a long time, and then Innistrad came along.

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Telling Stories with Cards, Part 1

Part one of a three-part series of the history of narrative design in Magic!