Beating Myself at Grand Prix Las Vegas

Hunter made a great run at Magic’s biggest tournament ever, but some mistakes kept him from Top 8 contention. How can he learn from them and do better next time?

Papa Longo’s Story Time—Vegas Baby

Papa Longo hits the slots and the draft tables at GP Vegas.

Villainous Cliches

Jess talks about stories, and the ways in which they influence our world.

Drunken Power Cube

A night that inspires me to finish my cube.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Las Vegas is a Weird Place: A GP Report

Shawn talks convention centers, casinos, and card pools at GP Vegas.

GP Vegas and Making Magic History

Join the Doomed Travelers as they discuss their trip to GP Vegas and #goyfgate.

Taste the Rainbow

Zach runs it back with four more Modern Masters decks. Spoilers: ramp is really, really good.

Quality Control

This week we review the litany of quality control issues that have arisen with Modern Masters 2

The Last of the Two Byes at GP Vegas

Matt talks about changes to his column and his experience at GP Vegas.

A Planeswalker’s Guide to Earth—Cities, Part One

This week, we return briefly to Ravnica to talk about cities, charters, and the mythical Guildpact!

Modern Masters Garbage

Staying open in draft has its advantages, but can we find a way to have those advantages while also forcing a strategy? In Modern Masters 2015, there may be a way.