I’m Bad at Games. Can Game Theory Help?

In which Giaco tries to use game theory to make him a better player… and in the process misunderstands the definition of game theory.

Hugh’s GP AC Farticle *14th*

Limited master Hugh Kramer recounts his amazing run at Grand Prix Atlantic City, and analyzes what it takes to win with 40-card Dragons of Tarkir decks.

Set Adrift

Lately Hunter’s been feeling loose-limbed and at loose ends; free and easy yet also somewhat doom-y.

A Planeswalker’s Guide to Earth—Sea Monsters

This week’s Uncharted Realms is set on Theros, concurrent with the events of the Theros block. After navigating Ajani and […]

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Guest Etiquette—Feasting on Man Tears at GP AC

Casual modernist Zil talks about her first GP experience, playing a Modern side event at GP Atlantic City.

One Crucial Decision

Carrie examines how to give a game away, one decision at a time.

Death in Installments

my exhausted come down from Grand Prix Atlantic City.

Tempest Remastered Draft #1

Shawn gives Tempest Remastered a try and breaks down his picks and matches.

Crime And Punishment

This week, the Doomed Travelers discuss cheating in Magic and the recent punishments handed down by the DCI as a result of the events from Pro Tour Dragons of Tarkir.

Principles of Limited Design: Colorless Cube Fixing

Welcome to (hopefully) a series of articles dedicated to what makes for good Limited design.

Sorcery Speed

Matt practices DTK for the first time as he’s rejoined TDL as a mid-season sub.