23/17

Getting a Handle on M14 at SCG Somerset

This past weekend was the big StarCityGames Invitational weekend in Somerset, NJ—and, of course, I didn’t participate in a lick of it except for the Sunday Sealed Classic.

Lost Cities

Last week I was away in Tulum, Mexico, with my fiance Kim—and Magic is not her game.

Shame, Thy Name Is Keeping a Five-Land Hand

Magic is a stern teacher, as I learned this past weekend in—of all events—the M14 Two-Headed Giant flight.

Every Last M14 Common Reviewed

Hunter Slaton and Zach Barash wrote approximately a billion words reviewing all of the commons in M14. Read up and get ready for this weekend’s prerelease!

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Running It Back on the Day Two Tip at GP Vegas

After trudging the 3.2-mile walk of the destitute to Grand Prix Las Vegas, your hero cut an X-2 swath through the field to make his second-ever day two.

Surviving the Wreck of the Titanic at GP Vegas

“The only people I’ve ever heard of taking a long walk in Vegas are people without any money.”

Crashing and Burning in Modern Masters

I haven’t played much Modern Masters in the run-up to GP Vegas—but what I have played (Tarmogoyfs aside) hasn’t gone so hot.

Breaking the Two-Bye Barrier at Grand Prix Providence

The team format, fixed seating, and VIP bottle service (J/K!) made GP Providence even better.

2,600 Words About One Dragon’s Maze Draft

Last Friday I had a hell of a good time at FNM at Twenty Sided Store, even if it didn’t turn out to be one of my better draft results.

Cracking the Team Sealed Code

Team sealed is no easy nut to crack. But over the past two weeks, my team has been meeting up to practice.

Dragon’s Maze Draft Tech

This week’s a bit of a grab bag—or, as they say in the provinces, a pot-au-feu—but mainly we’re going to […]