Lowry Muses

Building a Pod Part 2: Choosing an Archetype

Lowry digs deeper into what makes a good Birthing Pod deck in Commander; potential archetypes, play patterns, and how to close out a game.

Building a Pod Part 1: Choosing a Commander

Lowry looks at the classic deck building challenge of building around Birthing Pod.

Why Do Planeswalkers Suck in Commander?

Magic’s main characters don’t have much of a home in the most popular way to play. Lowry is here to discuss why.

A Re-Review: Anje Falkenrath

Lowry looks at their go-to cEDH deck, and theorizes how it might be retooled to work at casual tables.

Card Kingdom

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Streamlining vs. Power Creeping in Commander

Are you refining your deck, or are you in an arms race with others to improve? Lowry is here to discuss the difference between the two.

Three Things You Should Stop Caring About in Commander

There are times to care, and there are times to do your own thing. Lowry is here to discuss when you should relax and find your own path.

How Many Tutors Is Too Many Tutors?

Lowry takes a look at the state of tutors in Commander, and argues you can have too much of a good thing.

Four Interaction Spells You Should Probably Be Playing in EDH

You should be running more interaction, and Lowry is here to discuss some notable contenders for your next deck.

High Powered EDH vc. cEDH: Win Conditions in Anje

Lowry looks at their place in the casual and competitive world, and seeks to carve out something unique with a new deck idea.

Competitive Magic Was Always Second Fiddle

Lowry looks at the cold realities in the relationship between casual and competitive Magic.

Just How Important Are Commander Politics?

Everyone brings their own political style to the table, whether they be quiet or chatty. Lowry is here to look at how politics shapes our games.