Drawing Live

Magical Character

Games are not just for fun, they can be a means of self-expression. They let us relax and reveal ourselves. Here’re a few stories of just that.

Higher Level Card Evaluation

Why are pros good at Magic? What’s something they know that we don’t? They look for treasure where we see only trash. It’s time to reconsider eating your B.R.E.A.D., friends!

Design Flaws in Origins

Magic Origins has more mechanics than you’d expect, particularly from a core set. Perhaps that’s why so many players are getting cards wrong. Perhaps… it’s bad design.

Custom Card Challenge: Design to the Theme

Every wanted to try your hand at custom Magic card design? Join the group exercise and design some cards or mechanics to these themes!

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Elvish Origins

Zach ditched his Jace prerelease box in favor of Elvish aggro. Here’s why you should fear furious forest folk in future fights.

The Regional PTQ (Top 8), Revenge of the Top 8

Zach made Top Eight of the Regional PTQ! Here’s the big game, the big bluff, and the final match.

The Regional PTQ (Top 8)

One man. One mediocre Sealed pool. One RPTQ Top Eight. Here’s the story!

Cube Design: What is Combo? (Part 2)

What’s the difference between a combo and a combo deck in cube? Is combo even necessary? Why does Zach hate Storm? Find out!

Cube Design: What is Combo? (Part 1)

What is a combo or combo deck? Is combo necessary in cube? When is something ‘a combo’ and when is it merely ‘synergy?’ Let’s ponder all this and more!

Sword of the Meek

This past Sunday, I had the pleasure of drafting my cube for the first time in ten months. Cube drafting […]

Taste the Rainbow

Zach runs it back with four more Modern Masters decks. Spoilers: ramp is really, really good.