Drawing Live

Turn Against the Hype

Turn Against is the brand new mythic uncommon Ray of Command we’ve all been waiting for! …right? No. Not exactly. Here’s why it’s good, but not insane.

Is Professional Magic still a Game?

Can Magic become a job? If so, are you still playing it? Can something be work and a game? And how can you use this to avoid burnout? It’s time for some soul-searching in this edition of Drawing Live.

Hasty Spreadsheets and Phaser

Zach’s been busy, but he’s had enough time to design a digital game and analyse every BfZ common in time for the Community Cup. Check out the work, and perhaps add your own!

What’s Old is New

As expected, Battle for Zendikar has reprints, but for the first time (in expert set history), these reprints have the same art. Why? Is this a good idea? Zach’s got the scoop.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

The Planeswalkers have Landed!

All three Battle for Zendikar planeswalkers have been revealed! How do they match up? Are they well designed? Do their flavor and mechanics fit? Zach’s here with an in-depth look at the new Gideon, Kiora, and Ob Nixilis.

State of Planar Design 2015

This year’s State of Design highlighted both the strengths and flaws of Khans block. Wizards is moving away from a FEU mentality (F^$# Everything Up) and towards worlds that can sustain a Return To. Find out more inside!

Eldritch Party Favors

The first crop of Battle for Zendikar spoilers is out, and on Zach’s birthday no less! It’s time to gush and speculate about an unknown Limited format.

Magical Character

Games are not just for fun, they can be a means of self-expression. They let us relax and reveal ourselves. Here’re a few stories of just that.

Higher Level Card Evaluation

Why are pros good at Magic? What’s something they know that we don’t? They look for treasure where we see only trash. It’s time to reconsider eating your B.R.E.A.D., friends!

Design Flaws in Origins

Magic Origins has more mechanics than you’d expect, particularly from a core set. Perhaps that’s why so many players are getting cards wrong. Perhaps… it’s bad design.

Custom Card Challenge: Design to the Theme

Every wanted to try your hand at custom Magic card design? Join the group exercise and design some cards or mechanics to these themes!