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Theory

Drawing Live

What Is Magic?

Magic is many, many things to millions of people around the world. Have you ever stopped to think about just what Magic is and how it can possibly be one game?

None Shall Pass Bombs

Mechanics in Limited

Carrie explains what a set’s mechanics tell us about its limited environment.

Drawing Live

What Makes a Good Limited Format?

With Shadows Over Innistrad and a brand new Limited just around the corner, let’s ask: what makes for a great Limited environment?

Bringing to Light

The Many Faces of Playtesting

Lexie explains how to playtest when you don’t have a team of pros to help you.

Card Kingdom

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Bringing to Light

Types of Tilt

Lexie examines tilt and shows you how to overcome it.

None Shall Pass Bombs

Evolving Wilds of Battle for Zendikar

The wilds of Battle for Zendikar limited are evolving. Carrie interprets the signs.

Drawing Live

Is Professional Magic still a Game?

Can Magic become a job? If so, are you still playing it? Can something be work and a game? And how can you use this to avoid burnout? It’s time for some soul-searching in this edition of Drawing Live.

None Shall Pass Bombs

The Key to Origins Draft

Carrie declares the fundamental rule of Magic Origins draft.

Drawing Live

Cube Design: What is Combo? (Part 2)

What’s the difference between a combo and a combo deck in cube? Is combo even necessary? Why does Zach hate Storm? Find out!

Drawing Live

Cube Design: What is Combo? (Part 1)

What is a combo or combo deck? Is combo necessary in cube? When is something ‘a combo’ and when is it merely ‘synergy?’ Let’s ponder all this and more!

None Shall Pass Bombs

Mana Fixing in Limited

Carrie explores the nuances of limited mana fixing in this helpful primer.