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Limited

None Shall Pass Bombs

Bad Card Limited

Brendan reflects on why the lower power level of Ixalan Limited is a nice change of pace.

Drawing Live

Should I Play This Land?

When is it correct to play your last land? When is it correct to sandbag multiple lands? Zach tells you what to think about when answering these questions.

None Shall Pass Bombs

Winning in Ixalan Limited

Brendan won an Ixalan Limited PPTQ with lots of dinosaurs and lands. Read how to succeed in this new format.

Drawing Live

We’ve Been Here Before

Zach thinks the Ixalan Limited format kind of bad. Why is this so? Why is this a development problem? And what’s the deal with Explore?

Power and Toughness

Ixalan Combat Tricks

Sandro walks through the combat tricks of Ixalan Limited.

None Shall Pass Bombs

Sealed in the Time of Dinosaurs

Dinosaurs are the best natural strategy for Ixalan sealed. But what if you don’t have a good dinosaur deck? Brendan cobbled together a 5-0 in an online PPTQ with green-black explore.

Drawing Live

How Good is Pacifism Anymore?

Pious Interdiction could be one of Ixalan’s best common removal spells, but Pacifism effects have gotten worse and worse lately. Find out if it’s great, good, or blah!

Power and Toughness

The Two-Color Archetypes of Ixalan Draft

Sandro explores the ten two-color archetypes of Ixalan draft.

None Shall Pass Bombs

Dinosaurs Don’t Need Help

Brendan played Dinosaurs at the Ixalan prerelease. Expect to see a lot of them in Sealed.

Drawing Live

Ixalan at a Glance: Pirate’s Cutlass and Grim Captain’s Call

Sometimes, prereleases are defined by unassuming, unexpected powerhouses. Here are two such cards you need to know about: Pirate’s Cutlass and Grim Captain’s Call?!

None Shall Pass Bombs

Polishing Your Sealed Deck

Brendan walks through how to make the final cuts when building a Sealed deck.

Drawing Live

The Power of Exploring

Explore is one of the most nuanced mechanics in a while. It’s devilishly simple, obviously powerful, yet difficult to evaluate. Here’s why.