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    Scrub Report—I’m Bad at Games. Can Game Theory Help?

    In which Giaco tries to use game theory to make him a better player… and in the process misunderstands the definition of game theory.

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    From the Sideboard—Hugh’s GP AC Farticle *14th*

    Limited master Hugh Kramer recounts his amazing run at Grand Prix Atlantic City, and analyzes what it takes to win with 40-card Dragons of Tarkir decks.

  • 953_futuresight

    23/17—Set Adrift

    Lately Hunter’s been feeling loose-limbed and at loose ends; free and easy yet also somewhat doom-y.

  • BIGBIGleviathan

    A Planeswalker’s Guide to Earth—Sea Monsters

    This week’s Uncharted Realms is set on Theros, concurrent with the events of the Theros block. After navigating Ajani and Elspeth to the edge of Nyx, the triton planeswalker pits an army of sea monsters against . Although unsuccessful, she escapes the plane with her life and the goddess’ bident for her troubles. Her battle […]

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Scrub Report—I’m Bad at Games. Can Game Theory Help?

In which Giaco tries to use game theory to make him a better player… and in the process misunderstands the definition of game theory.

From the Sideboard—Hugh’s GP AC Farticle *14th*

Limited master Hugh Kramer recounts his amazing run at Grand Prix Atlantic City, and analyzes what it takes to win with 40-card Dragons of Tarkir decks.

23/17—Set Adrift

Lately Hunter’s been feeling loose-limbed and at loose ends; free and easy yet also somewhat doom-y.

A Planeswalker’s Guide to Earth—Sea Monsters

This week’s Uncharted Realms is set on Theros, concurrent with the events of the Theros block. After navigating Ajani and Elspeth to the edge of Nyx, the triton planeswalker pits an army of sea monsters against . Although unsuccessful, she escapes the plane with her life and the goddess’ bident for her troubles. Her battle […]

Guest Etiquette—Feasting on Man Tears at GP AC

Casual modernist Zil talks about her first GP experience, playing a Modern side event at GP Atlantic City.

None Shall Pass Bombs—One Crucial Decision

Brendan examines how to give a game away, one decision at a time.

Silence, Exile, and Cunning—Death in Installments

my exhausted come down from Grand Prix Atlantic City.

Ensnaring Cambridge—Tempest Remastered Draft #1

Shawn gives Tempest Remastered a try and breaks down his picks and matches.

Doomed Travelers—Crime And Punishment

This week, the Doomed Travelers discuss cheating in Magic and the recent punishments handed down by the DCI as a result of the events from Pro Tour Dragons of Tarkir.

Drawing Live—Principles of Limited Design: Colorless Cube Fixing

Welcome to (hopefully) a series of articles dedicated to what makes for good Limited design.