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52 in 52

The Gathering Dark

This week we travel back to The Dark to learn more about the peril that befell Dominaria between the end of the Brothers War and the founding of the Tolarian Academy.

Draftasaurus Rex

Mentality at the Sunday Super Series

Hugh comes out of retirement to win the Super Sunday Series at Grand Prix New York and talk about the mentality of winning.

None Shall Pass Bombs

Skill Game

Carrie examines strategic metagame manipulation and what it means for one format to require more skill than another.

52 in 52

The Colors of Magic

This week we read The Colors of Magic, an anthology of short stories from around Dominaria in the wake of the war between Urza and Mishra

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

None Shall Pass Bombs

Clue Drafting

Carrie delves into the blue-green clue archetype in Shadows Over Innistrad draft.

Modern Institute of Technology

Two Plays

Shawn discusses two excellent play decisions he saw over the weekend, one in Modern at the SCG Open and one in Standard at a local gameday.

Drawing Live

What Is Magic?

Magic is many, many things to millions of people around the world. Have you ever stopped to think about just what Magic is and how it can possibly be one game?

What We Learned

65,000 and 1,000,000

This week we look at some Magic data from Hasbro’s first-quarter earnings report

52 in 52

Bloodlines

This week we finish the stories of Urza’s Saga block and setup the events that will make up the stories of the Weatherlight Saga and ultimately the Phyrexian Invasion

None Shall Pass Bombs

The Future of the Pro Tour

Carrie examines the challenges facing the Pro Tour in the future.

Drawing Live

No More Modern, Again

Two years ago, they tried and failed to remove the Modern Pro Tour. Will the decision stick this time?