Tagged in

design

Shattered Perceptions

Are Dungeons a Parasitic Mechanic?

Will you find parasites in your dungeons? What if you make your own?

Hipsters Presents

Envisioning Forgotten Realms: An Interview with Andrew Veen

The Lead Vision Designer of Adventures in the Forgotten Realms talks creature selection, rope technique, and the Council of Colors.

Drawing Live

The Designs of Adventures in the Forgotten Realms

Adventures in the Forgotten Realms is home to amazing designs, hefty let-downs, and subtle but substantial innovations.

Drawing Live

Were Mystery Booster Playtest Cards Worth It?

Mystery Boosters are coming back to local game stores, and with them the Mystery Booster playtest cards.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

Drawing Live

Bone Shards: Death for Death

Bone Shards is awesome. Bone Splinters is weak. Why are these two spells so different and how did we get them?

Drawing Live

Design of a Card: Cogwork Archivist

Cogwork Archivist quietly fixes serious past play issues, creating something new and nuanced.

Magical Hack

Cube Questions: Lightning Strike and Tarmogoyf

How can you reinforce the draftable archetypes in your cube?

Magical Hack

Defining the Cube Experience

Where do you start when building a cube? What do you want to achieve?

Drawing Live

The Sky is Still Not Falling

Universes Beyond is just another chapter among many that didn’t and won’t kill the game.

Drawing Live

The Designs of Kaldheim

Kaldheim pushes the color pie like Planar Chaos and has a wider array of mechanics than sets not named Future Sight.

Drawing Live

Parallel Designs in Commander Legends—and Beyond

What do Command Tower, Thought Vessel, and Simic Signet all have in common (besides being in Commander Legends)?