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Commander

Command of Etiquette

Unbalanced

Jess breaks down a surprisingly powerful Tymaret, the Murder King Commander deck, based off a M14 draft archetype.

Ensnaring Cambridge

EDH at the Magic Kingdom

Shawn takes a long overdue family vacation and plays a game of EDH.

Command of Etiquette

It’s Going To Be Legend

Jess continues to chat about Conspiracy spoilers, and points out that all the conspiracy-type cards have now been spoiled.

Command of Etiquette

Three Can Keep a Secret, If Two Are Dead

Jess is super excited for Conspiracy, and thinks she’s figured out what the legends are going to be.

Card Kingdom

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Command of Etiquette

Theme Blocks and EDH Archetypes

Jess posts a Bruna, Light of Alabaster Commander list, and muses about how theme-blocks can make previously dead archetypes live again.

Command of Etiquette

The Casual Cards That Aren’t

Jess wonders who likes Dictate of Erebos and its supposedly casual-focused friends.

Command of Etiquette

Good Gods, Y’all!

Jess makes an all-god Commander deck with Karona, False God as the general. Only in EDH!

Command of Etiquette

Command of Combo, Part One: Winning and Twinning

Jess starts her review of combo in EDH with a chart of all the different Splinter Twin combo pieces you can expect to find in Commander.

Command of Etiquette

Sickening Ideas

Jess highlights some commenters’ ideas for improving the health of the Commander format.

Command of Etiquette

Unsolving Things

Jess considers the claim that Commander is solved, and thinks about what bans might revitalize the format.

Command of Etiquette

Prophet is Loss

Jess thinks the Commander format needs to rid itself of Prophet of Kruphix and Deadeye Navigator, for the greater good.