Cube Design: What is Combo? (Part 2)

What’s the difference between a combo and a combo deck in cube? Is combo even necessary? Why does Zach hate Storm? Find out!

Magic Origins Spoilers

This week, the Doomed Travelers discuss some spoilers from Magic Origins, including the new double-faced planeswalkers and the new not-Damnation.

A Command Towering Interview with Ryan Yee

Matt Jones gets some great preliminary sketches and behind the scenes insight from Ryan Yee!

Why We Can’t Have Nice Things

Elitism is literally killing Magic and this week we will talk about why its a problem and what needs to be done to fix it.

Card Kingdom

Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.

A Planeswalker’s Guide to Earth—Demons

This week, we talk about Liliana’s backstory and the history of demons!

Awkward Decks, Drafting, and Rare Re-Drafts

Scrub Reporter Kairi looks back on her first Pre-Release, and gives some of her thoughts on rare re-drafting.

An Invisible Woman

Jess talks about that great SCG article on women in Magic, and her emotional response to it.

Jumping Ship in Draft

Carrie explains when you want to jump ship mid-draft and when to stay the course.

Silence, Exile, and Cunning—Tilt

I talk about tilt: how it hinders us, and how we can not let it overtake us.

There are Some that Call me…Tim

Shawn discusses a Modern Zur the Enchanter brew with friend and local Magic player, Tim Fay.

Cube Design: What is Combo? (Part 1)

What is a combo or combo deck? Is combo necessary in cube? When is something ‘a combo’ and when is it merely ‘synergy?’ Let’s ponder all this and more!