Carrie examines strategic metagame manipulation and what it means for one format to require more skill than another.
Here’s the problem with Two-Headed Giant: the the games are too damn long.
This week, guest author Jerry Mee takes his creativity from paper and moves it into online information for all of your enjoyment and laughs.
This week we take a look at card games that were featured at PAX East in Magic’s absence.
Lightning-fast shipping, exceptional customer service, unique MTG products, and general awesomeness since 1999.
This week we read The Colors of Magic, an anthology of short stories from around Dominaria in the wake of the war between Urza and Mishra
Zac’s focused on a good weekend.
This week Kate talks about why she gave up on MTGO.
Carrie delves into the blue-green clue archetype in Shadows Over Innistrad draft.
Jess worries about the effects nominating a proto-fascist will have on the social environment in competitive Magic tournaments.
Shawn discusses two excellent play decisions he saw over the weekend, one in Modern at the SCG Open and one in Standard at a local gameday.
This week Aaron takes another shot at Miracles to make it a bit more efficient at killing, now with thopters.