Nexus of Fate decks have been my go-to Standard archetype since the release of Ravnica Allegiance. Wilderness Reclamation opened the door to a progression of different Nexus of Fate decks over the past few months, and I have tried all of them! Let’s look back at that history, then build the best Nexus deck for SCG Cincinnati this weekend.

Bant Nexus

The first iterations of the Nexus of Fate decks followed the original “break out” Nexus deck, back when Kaladesh was legal. Eric Froehlich took this deck to the semifinals of Grand Prix Los Angeles last August.

Bant Nexus Turbo Fog, by Eric Froehlich

Spells (34)
Teferi, Hero of Dominaria
Karn, Scion of Urza
Nissa, Steward of Elements
Search for Azcanta
Gift of Paradise
Nexus of Fate
Chart a Course
Supreme Will
Haze of Pollen
Root Snare
Settle the Wreckage
Glimmer of Genius
Karn’s Temporal Sundering
Lands (26)
Hinterland Harbor
Irrigated Farmland
Scattered Groves
Glacial Fortress
Sunpetal Grove
Field of Ruin
Island
Forest

Sideboard (15)
Baral, Chief of Compliance
Nezahal, Primal Tide
Lyra Dawnbringer
Manglehorn
Negate
Cleansing Nova
Jace’s Defeat
Dissenter’s Deliverance

These decks went all in on the Teferi, Hero of Dominaria plan because of the popularity of Mono Red and RB Aggro strategies. Haze of Pollen provided an additional fog effect that could be cycled when irrelevant. After rotation, Nexus decks died off and Standard was ruled by GB Midrange and Jeskai Control.

It wasn’t until the printing of Wilderness Reclamation that we saw an Nexus decks return and put up results. The Reclamation engine opens many options, which fed innovation and exploration. What do you do with all that mana? Primal Amulet, Banefire, Expansion // Explosion, and Hydroid Krasis al took a turn in the spotlight. Here is where I landed for SCG Dallas in February:

Bant Nexus, by Ally Warfield

Spells (36)
Teferi, Hero of Dominaria
Search for Azcanta
Wilderness Reclamation
Nexus of Fate
Growth Spiral
Opt
Root Snare
Depose // Deploy
Revitalize
Chemister’s Insight
Lands (24)
Breeding Pool
Hallowed Fountain
Glacial Fortress
Hinterland Harbor
Temple Garden
Sunpetal Grove
Arch of Orazca
Island

Sideboard (15)
Hydroid Krasis
Knight of Autumn
Lyra Dawnbringer
Negate
Crushing Canopy

This version focused less on the Teferi ultimate and more on Depose // Deploy with infinite turns as the main win condition. The Bant version of the deck has the benefit of playing white sideboard cards, such as Lyra Dawnbringer and Knight of Autumn. While I still cashed SCG Dallas with this deck, I feel like it ended up being a week behind on the Nexus deck evolution. Nexus of Gates was the best Nexus deck for that weekend.

Nexus of Gates

After Dallas, I focused in on the “Nexus of Gates” deck, which utilized guildgates and “gates matter” cards like Guild Summit and Gates Ablaze. This version of the deck has a handful of results from SCG Indianapolis to SCG Dallas. You can read Drake Sasser’s deep dive on the deck here as well.

Nexus of Gates, by Drake Sasser

Creatures (4)
Hydroid Krasis

Spells (30)
Growth Spiral
Circuitous Route
Guild Summit
Wilderness Reclamation
Gates Ablaze
Nexus of Fate
Expansion // Explosion
Spell Pierce
Lands (26)
Plaza of Harmony
Simic Guildgate
Selesnya Guildgate
Gruul Guildgate
Izzet Guildgate
Azorius Guildgate
Breeding Pool
Island
Forest

Sideboard (15)
Gatebreake Ram
Archway Angel
Niv-Mizzet, Parun
Negate
Lava Coil

Four maindeck copies of Hydroid Krasis provide the main win condition, with two Niv-Mizzet, Parun joining from the sideboard. This deck was strong in Dallas because of the amount of Sultai Midrange in the format, but has fallen out of favor against Esper Control, Mono Blue Tempo, and Simic Nexus.

Simic Nexus

Simic Nexus is currently the best Nexus deck and likely has been for a while. This version of the deck is focused on the Nexus of Fate plan than the others. Lists typically play four copies each of Search to Azcanta, Wilderness Reclamation, and Nexus of Fate achieve maximum consistency.

This list won the Standard Classic in Syracuse; it’s similar to my 10th place deck. Because two Hydroid Krasis are essentially your only win conditions game one, the rest of the deck is filled with counterspells and Blink of an Eye to protect your Hydroid Krasis. The deck is very consistent and resilient to hate, which is a great place to be. Nexus of Fate is hard to interact with, and you draw a large number of cards with Chemister’s Insight, flipped Azcanta, and Memorial to Genius. The redundant card advantage almost guarantees that, once you get the engine going, you will take all the remaining turns of the game.

Unfortunately I got bumped to the Modern seat for my SCG Cincinnati team, so I won’t be taking all of the turns in Standard this weekend. If I were playing Standard, I would play something like this:

Simic Nexus

Creatures (2)
Hydroid Krasis

Spells (33)
Wilderness Reclamation
Search for Azcanta
Blink of an Eye
Chemister’s Insight
Growth Spiral
Negate
Nexus of Fate
Opt
Root Snare
Sinister Sabotage
Lands (25)
Forest
Island
Arch of Orazca
Breeding Pool
Hinterland Harbor
Memorial to Genius
Woodland Stream

Sideboard (15)
Biogenic Ooze
Druid of the Cowl
Kraul Harpooner
Murmuring Mystic
Crushing Canopy
Negate

Go forth and take all the turns!

Ally Warfield is a Magic grinder and personality. She is an up-and-coming grinder with an impressive range in terms of archetype selection. You can find her on Twitter @ArcticMeebo.

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