Before Wizards decided to give us "Pivotal Moments" we had to string Magic lore together through the cards (and books). This is my understanding of Guildpact.Our story opens up not long after the events of the Ravnica: City of Guilds story. An Izzet goblin is doing science and drops the ball. This has an undesired effect that threatens Ravnica as a whole. More on that later. We catch up with a retired (and not dead) Agrus Kos, now slumming it in Gruul Turf. In a bar. Then, of all the gin joints in Ravnica, Kos chooses to drink in the same bar that Teysa stumbles into with her soon-to-be ghost uncle's corpse. Teysa accuses Kos of murdering ghost uncle, so Kos splits—like we all do when we're accused of murder. On his way home, a dude tells him to keep his wits about him. Then, that dude tells a Gruul dude to stop being a jerk to a goblin. Kos and that goblin somehow meet up and join forces. By this point the mysteries were too attractive to Kos. And he had to dive headlong into the case. Teysa finds out she was forced to murder her uncle and then mind-wiped of the event. Meanwhile, our boys creep up on a mad scientist looking to take advantage of that failed experiment from the opening of the story. The mad scientist's plan was to siphon off the power of the explosion to awaken some dragon eggs. One of the dragon eggs is crushed. Two survive. There is sweet dragon-on-dragon action. Then the dragons die. In the chaos, there is a plane crash. Agrus dies. There is a moment of silence and a nagging feeling of something sinister to come very soon. To be continued...

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