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set design

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The Removal of Modern Horizons

You shall know a Limited format by the trail of removal spells.

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Design of a Card: Guild Globe

Before cracking your Guild Globe, take a moment to think about just how much thought went its unique design.

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Drafting with All the Planeswalkers

How exactly will these uncommon Planeswalkers play in War of the Spark draft?

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Amassing a New Mechanic

Amass is one of the trickier mechanics to evaluate in a long time. Watch us do it anyway!

Card Kingdom

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Pending Planeswalker Party Possibilities

War of the Spark will contain thirty-six all new Planeswalkers, a truly wild design challenge. Find out just how it can be accomplished here.

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Design of a Card: Ill-Gotten Inheritance

Ill-Gotten Inheritance is a controversial and surprisingly powerful enchantment that doesn’t lool like it should be either.

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The Sky is Not Falling

Magic is changing, but the sky is not falling.

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Ethereal Absolution and other Mega-Bombs

Ethereal Absolution is perhaps the most powerful bomb in Ravnica Allegiance. Is it too good?

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Orzhov Racketeers, or the Problem with Afterlife

The Orzhov have a less than exciting uncommon 3/2 Headhunter for five. Today, we’ll find out why it might be a whole lot better than it looks.

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The Mechanics of Ravnica Allegiance

All five Ravnica Allegiance mechanics are spoiled, which means it’s time to investigate and critique them.

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Report Card: Guilds of Ravnica

The final report card for Guilds of Ravnica design in here.