Post-Combat

Real Death

Rob reflects on the consequences of death and the representation of grief on Magic: the Gathering cards.

Sacred Cat, Profane Cat

Rob reflects on his pet cats, their mistaken link to the Bubonic Plague, and what that can tell us about Magic worlds.

Value and Legacy

Hour of Devastation is upon us, and Rob is considering the messages sent from Magic’s civilizations. Will Amonkhet leave a legacy of value?

Spirit Rapping

Rob explores the nature of the spirit in Magic and broader culture.

On Party Lines

Rob examines the history of Magic’s design through the lens of politics and party.

Dredge Logic

Rob digs into the profound brokenness of the dredge mechanic.

Threshold to Death’s Hold

Rob digs in on Magic’s latest iterations of threshold.

Threemana Opera

What can Berthold Brecht teach us about the game of Magic?

Mirrorball Dictu

Rob takes you on an journey inward through the maze of self-consciousness to explain what makes Magic great.

Power and Toughness

Rob talks about power in Magic. No, not the creature stat—the power we have as players.

Pack One, Pick One

Rob Bockman debuts a new column about a different kind of metagame—the one in your head.