The Team Modern Super League continues today at 9 PM Eastern (GMT -4) on twitch.tv/magic. Zack Kanner also contributed to this post.

Welcome back to the Modern Team Super League 2! Week 6 pits ChannelFireball against Team Play Design, with both teams fielding four players instead of the usual three. Andrew Baeckstrom, Luis Scott-Vargas, Matt Nass, and Sam Pardee with suit up for ChannelFireball, while Team Play Design will bring Michael Majors, Paul Cheon, Andrew Brown, and Dan Musser.

The Modern metagame is finally starting to settle down now that Modern Horizons has been legal for a few weeks. Let’s see what each team brought!

ChannelFireball Decklists

The weapons that team ChannelFireball have brought this week are: Mardu Death’s Shadow, Devoted Amulet, Eldrazi Tron, Grixis Urza, and Temur Snow.

We’ve seen a couple decks before, but ChannelFireball brought some strategies that are new to the Modern Team Super League, and some new takes on some old favorites. With Eldrazi Tron and an Amulet of Vigor deck, ChannelFireball has leaned into the big mana plan more than most teams have in the past. They are choosing to accompany those decks with Mardu Death’s Shadow, a lean midrange deck, Temur Snow which is a bigger blue midrange deck, and finally Grixis Urza to have a combo deck to lean on.

While we’ve seen Grixis Urza and Eldrazi Tron before, Mardu Death’s Shadow, Temur Snow, and Devoted Amulet are all new!

Mardu Death’s Shadow

Mardu Death’s Shadow is a deck that has popped up a little bit over the last couple weeks, and is the newest shell for the one mana 13/13. This version is tuned pretty well to beat up on Izzet Phoenix and Hogaak Bridgevine. Capitalizing on the condensed meta created by those two decks, Mardu Death’s Shadow is playing two Nihil Spellbomb and two Surgical Extraction in the main deck, with additional hate in the sideboard.

Modern Mardu Death's Shadow

Creatures (16)
Death’s Shadow
Dreadhorde Arcanist
Giver of Runes
Ranger-Captain of Eos
Street Wraith

Spells (19)
Faithless Looting
Fatal Push
Inquisition of Kozilek
Path to Exile
Surgical Extraction
Thoughtseize
Unearth

Artifacts (6)
Mishra’s Bauble
Nihil Spellbomb
Lands (19)
Arid Mesa
Blood Crypt
Bloodstained Mire
Godless Shrine
Marsh Flats
Plains
Swamp
Sacred Foundry
Silent Clearing

Sideboard (15)
Celestial Purge
Gideon, Ally of Zendikar
Grim Lavamancer
Lingering Souls
Plague Engineer
Shenanigans
Yixlid Jailer

Devoted Amulet

Devoted Amulet is what happens when you jam Devoted Druid, Vizier of Remedies, and Finale of Devastation into an Amulet Titan deck. Hitting both the infinite mana combo with the Devoted Druid package, and the big mana required to fire off a large Finale of Devastation from the Amulet of Vigor package, this deck can switch between multiple game plans to trip up the opponent.

Modern Devoted Amulet

Creatures (13)
Devoted Druid
Vizier of Remedies
Arboreal Grazer
Azusa, Lost but Seeking
Duskwatch Recruiter
Walking Ballista
Primeval Titan

Artifacts (4)
Amulet of Vigor

Spells (16)
Summoner’s Pact
Eladamri’s Call
Finale of Devastation
Ancient Stirrings
Lands (27)
Bojuka Bog
Boros Garrison
Cavern of Souls
Forest
Gemstone Mine
Kabira Crossroads
Khalni Garden
Selesnya Sanctuary
Simic Growth Chamber
Slayers’ Stronghold
Sunhome, Fortress of the Legion
Tolaria West
Vesuva
Razorverge Thicket

Sideboard (15)
Engineered Explosives
Tormod's Crypt
Path to Exile
Reclamation Sage
Ramunap Excavator
Force of Vigor
Obstinate Baloth
Zacama, Primal Calamity
Loaming Shaman
Hornet Queen
Ghost Quarter

Temur Snow

Rounding out the newer decks for ChannelFireball is Temur Snow, a slightly larger midrange deck similar to Jund that forgoes Black disruption for Blue card advantage. With cards like Jace, the Mind Sculptor, Ice-Fang Coatl, and Snapcaster Mage to pull ahead after trading early resources, this deck is set up to win a long game by grinding with the best of them!

Modern Temur Snow

Creatures (8)
Ice-Fang Coatl
Snapcaster Mage
Vendilion Clique

Planeswalkers (9)
Jace, the Mind Sculptor
Narset, Parter of Veils
Wrenn and Six

Spells (20)
Archmage’s Charm
Spell Pierce
Serum Visions
Cryptic Command
Force of Negation
Lightning Bolt
Magmatic Sinkhole
Opt
Lands (23)
Breeding Pool
Field of Ruin
Fiery Islet
Lonely Sandbar
Misty Rainforest
Prismatic Vista
Scalding Tarn
Snow-Covered Forest
Snow-Covered Island
Snow-Covered Mountain
Steam Vents
Stomping Ground

Sideboard (15)
Anger of the Gods
Ceremonious Rejection
Collector Ouphe
Negate
Return to Nature
Shenanigans
Tireless Tracker
Surgical Extraction
Dispel
Counterflux
Blood Moon
Abrade

Eldrazi Tron

Modern Eldrazi Tron

Creatures (16)
Walking Ballista
Thought-Knot Seer
Matter Reshaper
Reality Smasher
Endbringer

Planeswalkers (6)
Karn, the Great Creator
Ugin, the Ineffable

Spells (6)
Warping Wail
Dismember
All Is Dust

Artifacts (8)
Expedition Map
Chalice of the Void
Lands (24)
Blast Zone
Scavenger Grounds
Wastes
Cavern of Souls
Eldrazi Temple
Ghost Quarter
Urza’s Mine
Urza’s Power Plant
Urza’s Tower

Sideboard (15)
Sorcerous Spyglass
Walking Ballista
Skysovereign, Consul Flagship
Emrakul, the Promised End
Grafdigger’s Cage
Wurmcoil Engine
Basilisk Collar
Trinisphere
Mycosynth Lattice
Ensnaring Bridge
Warping Wail
Welding Jar
Spatial Contortion
Tormod's Crypt

Grixis Urza Thopter Sword

Modern Grixis Urza Thopter Sword

Creatures (9)
Urza, Lord High Artificer
Goblin Engineer
Sai, Master Thopterist

Artifacts (28)
Arcum’s Astrolabe
Ensnaring Bridge
Grafdigger’s Cage
Ichor Wellspring
Mind Stone
Mishra’s Bauble
Mox Opal
Nihil Spellbomb
Pithing Needle
Pyrite Spellbomb
Spine of Ish Sah
Sword of the Meek
Thopter Foundry

Spells (3)
Whir of Invention
Lands (20)
Hallowed Fountain
Polluted Delta
Scalding Tarn
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Swamp
Spirebluff Canal
Steam Vents
Watery Grave

Sideboard (15)
Ceremonious Rejection
Fatal Push
Ghirapur Aether Grid
Leyline of the Void
Lightning Bolt
Teferi, Time Raveler
Tezzeret, Agent of Bolas
Thoughtseize

Team Play Design Decklists

Team Play Design definitely isn’t slacking on the deck department this week. Looking at their arsenal, they have registered Trash and Taxes, Mono Red Phoenix, Humans, Grixis Urza, and Mardu Pyromancers. While Humans, Red Phoenix, and Grixis Urza have been a mainstay to the league line ups as of late, Team Play Design did spice it up a bit. They brought a new deck in Trash and Taxes and blast from the past Mardu Pyromancers.

Trash and Taxes

Trash and Taxes has a similar feel to the Legacy deck Imperial Taxes. That deck was a Death and Taxes deck with a Red splash for Imperial Recruiter to tutor up a bunch of the creatures in the deck that it gets the Taxes name from.

This Modern version uses more of an artifact-based concept with Goblin Engineer. It plays a bunch of tutorable hate pieces in the main like Tormod’s Crypt, Sword of Fire and Ice, Damping Sphere, and Ensnaring Bridge. The deck itself doesn’t have a lot of artifacts to utilize the first half of Goblin Engineer, so it plays Blinkmoth Nexus to somewhat cheat their artifact count. Their sideboard has some extra tools with Ethersworn Canonist to get it against the combo decks, too.

Modern Trash and Taxes

Creatures (24)
Thraben Inspector
Giver of Runes
Thalia, Guardian of Thraben
Goblin Engineer
Phyrexian Revoker
Walking Ballista
Ranger Captain of Eos

Spells (4)
Path of Exile

Artifacts (8)
Aether Vial
Tormod’s Crypt
Sword of Fire and Ice
Damping Sphere
Ensnaring Bridge
Lands (24)
Sunbaked Canyon
Arid Mesa
Marsh Flats
Clifftop Retreat
Sacred Foundry
Blinkmoth Nexus
Field of Ruin
Plains

Sideboard (15)
Grafdigger’s Cage
Damping Sphere
Crucible of Worlds
Walking Ballista
Grim Lavamancer
Ravenous Trap
Pyrite Spellbomb
Winds of Abandon
Declaration in Stone
Ethersworn Canonist
Ranger of Eos
Settle the Wreckage

Grixis Urza Thopter Sword

Grixis Urza has been exploding onto the scene as of late and you can see that both teams are registering it this week. Team Play Design looks like they went with a more stock version of the deck. Playing one Scrap Trawler gives it the “oops, I win combo” in it of going infinite with Mox Opal, Sword of the Meek, and Thopter Foundry.

The coolest addition it has is in the sideboard. Having two Tezzeret, Agent of Bolas makes it similar to the Ghirapur Aether Grid backup plan, only faster. It is able to create a bunch of 5/5s that can just attack the opponent when you don’t need to lock them out with Ensnaring Bridge.

Modern Grixis Urza Thopter Sword

Creatures (9)
Goblin Engineer
Scrap Trawler
Urza, Lord High Artificer

Artifacts (30)
Mox Opal
Mishra’s Bauble
Tormod’s Crypt
Arcum’s Astrolabe
Grafdigger’s Cage
Nihil Spellbomb
Pithing Needle
Pyrite Spellbomb
Ichor Wellspring
Sword of the Meek
Mind Stone
Thopter Foundry
Ensnaring Bridge
Serum Visions

Spells (2)
Whir of Invention
Lands (19)
Prismatic Vista
Polluted Delta
Spirebluff Canal
Darkslick Shores
Scalding Tarn
Steam Vents
Watery Grave
Snow-Covered Swamp
Snow-Covered Mountain
Snow-Covered Island

Sideboard (15)
Dead of Winter
Sai, Master Thopterist
Fatal Push
Surgical Extraction
Tezzeret, Agent of Bolas
Galvanic Blast
Leyline of the Void

Mardy Pyromancers

Mardu Pyromancers is the last of the decks that catch my eye. This deck has seen some play as of late with the eight Pyromancers proving their worth.

Those Pyromancers, alongside cards like Yawgmoth, Thran Physician, gives the deck a lot of value by sacrificing unneeded Elemental tokens. It also has a bunch of graveyard interactions with Unearth and a bunch of flashback spells. Seasoned Pyromancer also has a bunch of synergy in graveyard as it can be exiled to make two Elemental tokens when needed.

Modern Mardu Pyromancers

Creatures (10)
Seasoned Pyromancer
Young Pyromancer
Yawgmoth, Thran Physician

Spells (26)
Fatal Push
Lightning Bolt
Faithless Looting
Inquisition of Kozilek
Lingering Souls
Smiting Helix
Thoughtseize
Unearth

Artifacts (3)
Nihil Spellbomb
Lands (21)
Mountain
Plains
Swamp
Arid Mesa
Blackcleave Cliffs
Blood Crypt
Bloodstained Mire
Godless Shrine
Marsh Flats
Sacred Foundry
Sunbaked Canyon

Sideboard (15)
Grim Lavamancer
Plague Engineer
Leyline of the Void
Celestial Purge
Force of Despair
Wear // Tear
Kambal, Consul of Allocation
Collective Brutality

Mono-Red Phoenix

Modern Mono-Red Phoenix

Creatures (14)
Monastery Swiftspear
Soul-Scar Mage
Arclight Phoenix
Bedlam Reveler

Spells (28)
Faithless Looting
Gut Shot
Lava Dart
Lava Spike
Light up the Stage
Lightning Bolt
Manamorphose
Lands (18)
16 Mountain
Sunbaked Canyon

Sideboard (15)
Abrade
Blood Moon
Flame Slash
Ravenous Trap
Saheeli, Sublime Artificer
Surgical Extraction

Humans

Modern Humans

Creatures (37)
Champion of the Parish
Noble Hierarch
Kitesail Freebooter
Meddling Mage
Thalia’s Lieutenant
Thalia, Guardian of Thraben
Phantasmal Image
Mantis Rider
Deputy of Detention
Reflector Mage

Artifacts (4)
Aether Vial
Lands (19)
Ancient Ziggurat
Cavern of Souls
Horizon Canopya
Unclaimed Territory
Seachrome Coast
Waterlogged Cave
Plains

Sideboard (15)
Auriok Champion
Collector Ouphe
Plague Engineer
Deputy of Detention
Dismember
Militia Bugler
Leyline of the Void

Schedule

Well after talking and reviewing all these decks, we’re excited to see who comes up on top this week. What are your favorite decks from Week 6 of Team Modern Super League 2?

Match 1: Andrew Baeckstrom (Mardu Death’s Shadow) vs. Michael Majors (Trash and Taxes)
Match 2: Luis Scott-Vargas (Temur Snow) vs. Paul Cheon (Humans)
Match 3: Matt Nass (Amulet Druid) vs. Andrew Brown (Mono-Red Phoenix)
Match 4: Sam Pardee (Eldrazi Tron) vs. Dan Musser (Grixis Urza)
Match 5 (if necessary): Matt Nass (Grixis Urza Thopter Sword) vs. Michael Majors (Mardu Pyromancers)
Match 6 (if necessary): Andrew Baeckstrom (Mardu Death’s Shadow) vs. Andrew Brown (Mono-Red Phoenix)
Match 7 (if necessary): Sam Pardee (Eldrazi Tron) vs. Paul Cheon (Humans)

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