Wizards of the Coast upended the Modern format on Monday with the banning of both Hogaak and Faithless Looting, as well as the unbanning of Stoneforge Mystic. What will Team Nova bring to the first Modern SCG after the massive Banned and Restricted update?

Chad Harney

Modern Mono-Green Tron

Creatures (8)
Walking Ballista
Wurmcoil Engine
World Breaker
Ulamog, the Ceaseless Hunger

Planeswalkers (6)
Karn Liberated
Ugin, the Spirit Dragon

Spells (9)
Ancient Stirrings
Sylvan Scrying
Dismember

Artifacts (18)
Chromatic Sphere
Chromatic Star
Expedition Map
Relic of Progenitus
Oblivion Stone
Lands (19)
Blast Zone
Forest
Ghost Quarter
Sanctum of Ugin
Urza’s Mine
Urza’s Power Plant
Urza’s Tower

Sideboard (15)
Nature’s Claim
Veil of Summer
Spatial Contortion
Weather the Storm
Thought-Knot Seer
Thragtusk
Emrakul, the Promised End

Rather than trying to have fun with Stoneforge Mystic this weekend, I’d rather be trying to ruin everyone else’s fun. If you’ve been around Modern long enough then you know that nothing says “no” to fun better than a Turn 3 Karn Liberated. As if that wasn’t enough, Tron picked one of its best cards in years in Veil of Summer from Core Set 2020—a one-mana Dismiss against Blue decks, or a way to save your lands from that pesky Fulminator Mage.

I’ve decided to forgo the Karn, the Great Creator build for a couple reasons. One, Tron is a really awkward shell for the Great Creator. In order for Mycosynth Lattice to be at its best, you need to be able to protect your Karn. If you’ve already wiped the board, slammed a Wurmcoil, or resolved an Ugin, then the Mycosynth Lattice lock is just a win-more. Second, I hate what it does to your sideboard. I imagine the meta this weekend is going to be a little all over the place. I want access to all 15 cards in my sideboard without a four-mana paywall up front to access them. I want clean, stock as you can get, Mono-Green Tron this weekend.

Aaron Barich

Modern Boros Burn

Creatures (12)
Eidolon of the Great Revel
Monastery Swiftspear
Goblin Guide

Spells (28)
Boros Charm
Lava Spike
Lightning Bolt
Skewer the Critics
Rift Bolt
Searing Blaze
Lightning Helix
Lands (20)
Bloodstained Mire
Sacred Foundry
Inspiring Vantage
Arid Mesa
Wooded Foothills
Mountain
Sunbaked Canyon
Scalding Tarn

Sideboard (15)
Tocatli Honor Guard
Path to Exile
Skullcrack
Kor Firewalker
Smash to Smithereens

Look, I’ll be honest and say that I’m pretty lost. Modern is probably my weakest format as deck choice is my weakest quality as a competitive player. I’m stuck between three main choices, two of which are in my wheelhouse and one that is a little outside.

Infect is my go to but Urza combo, a la Harlan Firer’s deck choice below, is a deck outside my normal range that feels very powerful. I’m unsure I trust myself to play it well enough on such a small amount of games played, but I could see myself playing it anyway.

But Burn is my current leader for the weekend as a deck with reasonable game against nearly everything. A decrease in Dredge is good for the deck as Creeping Chill was a real problem. My list is pretty stock with most decisions coming in the sideboard. It’s possible I don’t want to run any copies of Kor Firewalker this weekend as its really only good in the mirror and I don’t know how much of that I will end up playing. I could see a few Searing Bloods or more Tocatli Honor Guard in that slot.

Stoneforge into Batterskull is a scary thing, but I feel like the Burn deck is fairly happy at the opponent’s Turn 2 just being a 1/2, as its often easy to kill and ends up playing into your hand by giving you a target for a Searing spell.

I’m still completely up in the air and will probably have all three Modern decks on my person when I get to Dallas. Thankfully for me they unbanned Rampaging Ferocidon for the Standard Classic!

Harlan Firer

Modern Five-Color Urza Thopter Sword

Creatures (7)
Goblin Engineer
Urza, Lord High Artificer

Planeswalkers (2)
Teferi, Time Raveler

Spells (4)
Galvanic Blast
Whir of Invention

Artifacts (27)
Mishra’s Bauble
Mox Opal
Welding Jar
Arcum’s Astrolabe
Chromatic Star
Nihil Spellbomb
Pithing Needle
Pyrite Spellbomb
Ichor Wellspring
Sword of the Meek
Thopter Foundry
Ensnaring Bridge
Lands (20)
Breeding Pool
Hallowed Fountain
Inventors’ Fair
Polluted Delta
Scalding Tarn
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Swamp
Spire of Industry
Steam Vents
Watery Grave

Sideboard (15)
Ceremonious Rejection
Fatal Push
Thoughtseize
Assassin’s Trophy
Collective Brutality
Damping Sphere
Tezzeret, Agent of Bolas

Another Modern tournament, another Urza, Lord High Artificer decklist. Being as live as I am for the Players’ Championship in December I’m breaking my usual no-flying-to-Opens rule in search of more SCG points.

With the banning of Hogaak, Arisen Necropolis and Faithless Looting, Urza may just be the best deck in the format.

With the absence of a clearly good graveyard based deck, I have cut Grafdigger’s Cage from the deck entirely and am leaning on the combination of Nihil Spellbomb and Goblin Engineer to stop any Shenanigans.

You’ll notice my sideboard is loaded with removal spells in anticipation of seeing a lot of Stony Silence, Collector Ouphe, and Karn, the Great Creator this weekend. I’ve also changed my grindy sideboard threat from Mystic Forge to Tezzeret, Agent of Bolas because of its ability to single-handedly win a game through any of these problematic permanents.

Matt Dilks

Modern Amulet Titan

Creatures (15)
Walking Ballista
Trinket Mage
Primeval Titan
Sakura-Tribe Scout
Azusa, Lost but Seeking

Spells (10)
Pact of Negation
Arboreal Grazer
Summoner’s Pact
Ancient Stirrings

Artifacts (6)
Amulet of Vigor
Engineered Explosives
Lands (29)
Selesnaya Sanctuary
Simic Growth Chamber
Boros Garrison
Forest
Snow-covered Forest
Gemstone Mine
Tolaria West
Ghost Quarter
Bojuka Bog
Radiant Fountain
Khalni Garden
Slayers’ Stronghold
Sunhome, Fortress of the Legion
Vesuva
Cavern of Souls
Field of the Dead

Sideboard (15)
Veil of Summer
Engineered Explosives
Path to Exile
Force of Vigor
Hornet Queen
Ramunap Excavator
Reclamation Sage
Obstinate Baloth
Tireless Tracker

I won’t be in Dallas; instead, I will be battling Modern closer to home. I think there is so much to process in one week that it may be too hard to find the best Stoneforge Mystic deck. I would prefer to play something tried and true this weekend—Amulet Titan.

I cut all the additional graveyard cards as you can beat everything with just Bojuka Bog again other then maybe Storm. Veil of Summer still counters Gifts Ungiven out of Storm and is much better against the discard and counter magic then your own counters.

I’m a little concerned about Tron and fringe combo decks so these slots can pretty easily be Spell Pierce or Negate. Path to Exile is still the best removal spell but I could see going -4 Path -1 EE +3 Abrade +2 Firespout if you really think you need the sweeper. I’m not as into the overlap for artifacts with two Force of Vigor.

Dom Harvey

Modern Titanshift

Creatures (9)
Obstinate Baloth
Primeval Titan
Sakura-Tribe Elder

Spells (22)
Search for Tomorrow
Explore
Farseek
Mwonvuli Acid-Moss
Summoner's Pact
Scapeshift
Lightning Bolt

Enchantments (1)
Khalni Heart Expedition
Lands (28)
Valakut, the Molten Pinnacle
Field of the Dead
Wooded Foothills
Windswept Heath
Misty Rainforest
Verdant Catacombs
Stomping Ground
Cinder Glade
Sheltered Thicket
Forest
Snow-Covered Forest
Mountain
Snow-Covered Mountain

Sideboard (15)
Damping Sphere
Veil of Summer
Obstinate Baloth
Flame Slash
Collector Ouphe
Reclamation Sage
Mwonvuli Acid-Moss

All the cool kids are talking about Stoneforge Mystic. Everyone else is talking about it too. Even in this article you’re reading, I expect to see Stoneforge Mystic in a few wildly different shells.

The UW Stoneblade lists that are a natural home for the card were already decent against big mana strategies on the back of Field of Ruin, countermagic, and now Force of Negation. Stoneforge Mystic offers a missing ingredient: the early clock that forces the opponent to have what they need and run it into your interactive cards.

However, this pressure isn’t all that substantial. Turn 2 Mystic into Turn 3 activate to finally attack on Turn 4 is uninspiring if you’re already facing down Primeval Titan. Titan may be the best threat against these decks, getting around Force of Negation and demanding an answer which will still leave an insurmountable board behind. Titanshift is strong against other big mana strategies and is much harder to hate out effectively than Amulet or Tron, making it my pick for the weekend.

I try Titanshift every few months, and every time I get burned. That may happen again—literally, given the temperature recently and Texas’ love for Red decks of all stripes. Despite that, I’d be taking a swing on Titan if I was heading to Dallas this weekend.

Ally Warfield

Modern GW Eldrazi

Creatures (20)
Eldrazi Displacer
Noble Hierarch
Reality Smasher
Stoneforge Mystic
Thought-Knot Seer

Spells (8)
Path to Exile
Ancient Stirrings

Artifacts (6)
Batterskull
Sword of Feast and Famine
Sword of Fire and Ice
Talisman of Unity

Planeswalkers (4)
Karn, the Great Creator
Lands (22)
Forest
Plains
Wastes
Brushland
Cavern of Souls
Eldrazi Temple
Horizon Canopy
Prismatic Vista

Sideboard (15)
Batterskull
Damping Sphere
Ensnaring Bridge
Grafdigger’s Cage
Liquimetal Coating
Mycosynth Lattice
Sorcerous Spyglass
Tormod’s Crypt
Witchbane Orb
Walking Ballista
Dismember

I am likely going to be playing Ryan Overturf’s GW Eldrazi deck at SCG Dallas. Everyone is wondering how to incorporate Stoneforge Mystic into their favorite decks after her recent unbanning on Monday. While many are trying to throw her in a more control or midrange shell, I am opting to put her in a slightly more aggressive deck.

Eldrazi are some of my favorite creatures and I’m happy to report that Stoneforge Mystic slots surprising well into this shell. I have had a lot of my success in testing this week. I also enjoy having the Karn, the Great Creator package at my disposal. Along with all of the powerful artifacts you get to grab out of your sideboard, the Great Creator tends to shut down artifact decks on his own—namely Whirza, which will be one of the best decks going into this weekend.

I was heavily considering Tron for this weekend, however the scary rumor about the popularity of Red aggro in Texas got to me, so I will be registering this deck instead, which has been giving me lots of wins against those decks.

Drake Sasser

Modern Titanshift

Creatures (8)
Primeval Titan
Sakura-Tribe Elder

Spells (21)
Lightning Bolt
Summoner’s Pact
Search for Tomorrow
Explore
Farseek
Scapeshift
Sweltering Suns
Mwonvuli Acid-Moss

Enchantments (2)
Khalni Heart Expedition

Artifacts (1)
Prismatic Omen
Lands (28)
Mountain
Forest
Cinder Glade
Misty Rainforest
Stomping Ground
Valakut, the Molten Pinnacle
Verdant Catacombs
Windswept Heath
Wooded Foothills
Snow-Covered Forest
Snow-Covered Mountain
Field of the Dead
Sheltered Thicket

Sideboard (15)
Damping Sphere
Caustic Caterpillar
Obstinate Baloth
Collector Ouphe
Force of Vigor
Anger of the Gods
Veil of Summer
Relic of Progenitus

It’s so good to be back. Titanshift is a deck that if you asked me if I was going to play it in Dallas two weeks ago I would have laughed. Modern has certainly been flipped on its head and there is a lot to like about Titanshift now.

I think like big mana decks are in a good position in the format due to the amount of fair Stoneforge Mystic decks people are playing. Since Titanshift has a good matchup against Tron, you are well-positioned to not only beat the fair decks in Modern, but also the most popular big mana deck that preys on midrange decks in Modern as well. My teammate Harlan Firer informed me that the Grixis Urza matchup is also very favorable, and since I think Urza is the default deck to beat this weekend, having a good matchup there is attractive.

Combine all this with the sizeable upgrades Titanshift got in Field of the Dead, Veil of Summer, and Force of Vigor, and I think it is safe to say Titanshift is a good choice in Modern again and I believe it is the best deck for the weekend.

Jess Estephan

Modern Mono-Green Tron

Creatures (9)
Ulamog, the Ceaseless Hunger
Walking Ballista
World Breaker
Wurmcoil Engine

Spells (10)
Ancient Stirrings
Dismember
Sylvan Scrying

Artifacts (16)
Chromatic Sphere
Chromatic Star
Expedition Map
Oblivion Stone

Planeswalkers (6)
Karn Liberated
Ugin, the Spirit Dragon
Lands (19)
Forest
Ghost Quarter
Sanctum of Ugin
Urza's Mine
Urza's Power Plant
Urza's Tower
Blast Zone

Sideboard (15)
Veil of Summer
Thragtusk
Nature’s Claim
Relic of Progenitus
Emrakul, the Promised End
Thought Knot Seer
Spatial Contortion

A lot of the testing for Dallas this weekend started based on a theory of what people think this weekend would look like. My read on the weekend is this:

– People will be trying to put Stoneforge Mystic in places it does not belong

– Even the best Stoneforge Mystic lists will likely be misbuilt

If people are trying wild new things, one of the best ways to attack it is through a strong, streamlined game plan that doesn’t necessarily care about what its’ opponent is doing. When I determined that Tron would be one of the better decks to fill this role, I had to think about what the best lists would look like. And ultimately, what role Karn, the Great Creator would play in the deck, if any.

When I first sent a list over for someone to review I asked them to roast me. My instincts told me that Karn’s role in Tron had shifted, but while it might be better overall, it would likely not be in my deck this weekend. The thing is, it’s really really hard to build a “wishboard” if you don’t know what to put in it outside of your game locking pieces.

The list became more refined when the Modern Super League lists were released (Thanks Brothers who Bash!) and my suspicions were at least a little confirmed, regarding Karn and mainboard Relic of Progenitus.

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